Oh ok, I didn't know loyality could not go under 500! So it's ok then :)
I think it's not working:
I never saw a notification, maybe I never lost population from migration. Not sure about that, I will do a test.
Hello, I've started a new game:
Standard map with 22 players (6 deleted at the start).
Yes exactly those values.
Maybe 30 turns is too much? At least I think loyality should change even in the "grace period" between revolts. If...
Reporting back with my test with the last version I found on here!
I changed my LoyalityMod.sql as glider1 suggested.
I played about 200 turns on...
Hey Gueux just wanted to let you know that I love your ideas, I hope the debugging goes well!
Thanks for your work :)
The difference is that the US had far more impact on the wold stage :)
Carthage gets merged into Phoenicia (and I can agree with that) but at the same time Canada gets its own civ...I don't understand :shifty:
Any plans on updating this? :D
A sad day...
They should add Italy as a civ and give us a Rhye alt leader to compensate for this lack of recognition :P
Rhye's and Fall of Civilization 6 just announced by Firaxis DX
Jokes aside, the new mechanics introduced in the expansion should really come in...
Sorry to hear those guys bothered you :( I sent you a friend request, I don't like steam but it's nice to have some kind of mod management :P...
Tried the same setup without barbarians: total loading time ~ 20 min. Much better!
Now let's just hope the next patch will fix this ._.
I tried a game as France on YeNAMP (or whatever it is called, I never remember XD) on standard speed using the greatest map (despite the name it's...
Well, but RFC surely needs barbarians >_<
Yeeeaah I love you! :D Now I don't need to create one myself, I was a bit stranded XD
I just don't get how they think Athens and Sparta are kinda the same but Macedon is not. Completely different civilization by any standard :V
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