Venezia Per Sempre
To be fair, game speed matters a lot when it comes to building early units.
In Marathon/epic one always have to build warriors to fend off...
I don't know why no one here seems to protest about putting Zeppelin in the recon line.
It look plain weird to me.
I would rather give scouts +1 movement somewhere along the Scouting promotion line
You shouldnt let others preference sway your own. When it comes to interface, it really is about personal taste. It's like the great battle...
Try Assyria also.
Because of the UA.
But I personally love using the Huns for conquest. Best designed civ ever.
I've never seen my allied AI backed me up when I am being attacked by a strong foe.
I mean, I was the buffer between Attila and him. It should...
IMO, Corporation is a little bit off balance. But monopoly hits right at the sweet spot. :)
Is that possible you could open a group for the Australian and Asian time zone (+8)?
Hi JFD, do you keep a modding log or blog or else? It's hard to catch up after a long break from your great mod. I don't wanna read all these text...
Push to let people know this great mod. Haven't had time to play another game but i am very excited to see the new features!!
ahh. Yeah that was the feature I found very useful. But this is UI issue. Not sure Gazebo should lay hands on it.
I would rather have the Great admiral sacrificed to make a great defensive tile improvement called the "great chain". Look up Great chain of...
AI Naval capability has been greatly improved. No doubt about it. Yet whether they know how to use a aircraft carrier is really questionable. I...
That works too - terrorizing whoever stand against my mighty army! Give the player a reason to raze city.
It's a little bit different.
In any normal instance you can sell a building. But razing cities generally involves sacking of the citizen's wealth...
As the old saying goes, it's never too late :)
So when the player attains a ideology, all GGs automatically gain that particular promotion?
Historically the invaders often sacked the cities before razing. It is such a dangerous move, yet in game it doesn't come with any reasonable...
Has this implemented in the mod yet?
All units? not nearby units only? Does it affect globally? I fear it might be out of balanced
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