Preorder unless I can convince someone of the dev team to comp me one.
I never restart. If you look at the map generation scripts, you can see that there are compensations for what look like bad starts.
Look in InGame.lua, WorldView.lua, and CityView.lua
You will likely have to wait for the C++ code to do this.
It is in the C++. There are a few numbers in the xml that will change the pace, but not the algorithm.
Unit upkeep definitely increases with time, but the inflation flag you mention doesn't seem to do anything when I change it in a mod.
This is working as designed. Conquerors are not diplomats.
You get cash for disbanding a unit in your territory.
Go to the Options screen and choose your language.
One thing you can do is click on the symbol in the city banner.
No, you can't.
Brand and type of hard drive might be important.
Have enough money and in the city screen press "Purchase".
A farmed wheat gives one more food than an unfarmed wheat, Waterhouse.
The closest is Prince.
I don't think it would be possible since he controlling code for combat animations is likely in the engine.
In addition, the notification icon centers the map over the camp and pings it with a highlight on the turn this quest is given out.
An obvious question, are you reallocating your workers to work your production tiles?
Trespassing isn't a big deal. One or two turns and all will be forgiven (as long as you aren't send a large force through). A scout "just...
Set leaders to low in the graphics options
Separate names with a comma.