Culture Victory questions

JulesDogg

Warlord
Joined
Oct 14, 2008
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285
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When going for a culture victory at what point should I switch the slider to 100% culture? I'm thinking quit research after obtaining Liberalism for the Free Speech civic.

Is there a preferred economic civic? I'm thinking Mercantilism for the additional specialist.

Religions: Found your own (risk being a heathen) or adopt the religion of others?

Thanks in advance civ experts :)
 
Generally at or near the point you grab Lib. The key is having many of your culture modifiers already in place in your L cities by that point. Switch to Free Speech, Caste, Pac, Rep (if you can) and probably Merc, and let your cottages and great artists rock. Exceptions might be if you take Nat with Lib, which is often the case and want to build Taj fast, or you simply decided on Culture later than normal - in which case you might go for later culture enhancers like BIO, Sushi, Eiffel/Broadcast Towers.
 
Jesusin wrote the definitive cultural vc guide. It will answer both questions and can be found in the war academy.
 
Mercantilism is not always the right civic. The reason is that your top culture cities get a lot of value out of every point of commerce produced, and trade routes often account for a significant portion of their commerce yield - Merc screws that entirely. Sometimes the extra artists are really crucial however, and sometimes your trading partners switch to Merc anyway so you might as well.

Regarding religion - generally try to catch and adopt the most common AI religion. I'll often found either Confu or Taoism or both, but I usually don't make them my state religion for diplomatic reasons.
 
Its good to read the Major/Minor Culture Gauntlets after the guides, Jesusin is often part of them and the talk is good once you have the basics. Also iirc his guide was written before bts which changed several things.
 
mercantilism is likely not even available at the time of your final civics switch

do not be a heathen, pretty much the only way to lose when going culture is to get invaded.
 
When going for a culture victory at what point should I switch the slider to 100% culture? I'm thinking quit research after obtaining Liberalism for the Free Speech civic. In an ideal case, it would be after getting music, Liberalism and Nationalism for free. However, if you do not have any of the multipliers including the Hermitage built, then the 100% culture is not doing anything valuble for you. In compatitive xOTM's the winning player goes 100% around 1000 AD and will have all of the techs needed and a several religions.

Is there a preferred economic civic? I'm thinking Mercantilism for the additional specialist. This really depend on the difficulty level since in higher levels where your culture cities are big and the Ai cities are huge, Free trade will likely give you the most. You can trade education, Liberalism and Nationalism to get to that tech. In lower levels where you were able to build so many wonders and the AI cities are not that big to get good trade routes, Representation powered specialist will likely keep you ahead tech wise too.

Religions: Found your own (risk being a heathen) or adopt the religion of others? Again level dependent and also the accessible naighbor dependent. At lower level do as you wish but once at Monarch and above see who is around.

Also, doing partial culture is a waste unless the slider is needed for happiness. Go full force the the tech you need, get the buildings online and make the switch to the 100%. Also, your support cities should not have a single cottage. Hammers and food to support teching and specialists. Have fun.
 
Also, doing partial culture is a waste unless the slider is needed for happiness. Go full force the the tech you need, get the buildings online and make the switch to the 100%. Also, your support cities should not have a single cottage. Hammers and food to support teching and specialists. Have fun.

Thanks for mentioning partial culture, I did do that and was dubious at the time.

In the end I B-lined Lib, taking Nat and building Taj whilst running Caste and OR. Kept teching for guilds --> banking -- divine right then switched slider down then off after economics (mistake didn't need econ.)

Two religions came my way and I adopted my neighbours rel then founded Islam. With 3 rels I wanted to build the 9 temples for the 3 special rel building, OR helped I think.

Switched to Merc during Taj GA and later switch to Pacifism ( to get more Gt Artists) when 3x3 prereq rel building were done.

I got a decent amount of GtArts and had difficulty deciding when to bomb and when to settle.

After that it was a cruise to my first culture win on Emp level, yay!
 
I got a decent amount of GtArts and had difficulty deciding when to bomb and when to settle.

Always bomb unless you somehow get a very early GA in which case you might settle or run a golden age. The key is balancing the bombs in cities as you want your 3 L cities to hit L around the same time. Depending on how you set things up, usually one city lags far behind. Usually your big cottage cap will get Hermitage and have the fast path to L, while you rotate bombing the other two cities. OR you happen to have a very good cottaged 2nd L city and end up primarily bombing the 3rd L city.
 
Thanks Lymond :)

I settled my first of music GA but next time I'll use it for a golden age to usher in caste and bureaucracy. I'll bomb all the way after that in future.

Was very careful about balancing culture building special rel building in the weakest city first, all hit legendary within 7 turns.

Victory came by 1728 on epic, standard map, emp level. Might try to get a victory in the 1600's. What sort of victory date would the experts achieve?
 
If you plan ahead and settle the GA in a city with market/grocer/bank it can be worth it. Add to that the fact that more careful planning gives your 3rd culture city the best culture modifiers (i.e. the hermitage) and the ROI on GA drops far below 100 turns. So it's probably best to settle early, bomb late. Ofcourse you want some GS first to get to lib and FS, so early Ga should be rare.
 
Experts probably around 1400s, of course Emperor is the hardest level to judge as its around the time when wonders stop being as important for culture (ie Monarch and below Mids are often built, Immortal and above their hardly ever built).

If you get the Buffy (or MacBuffy if your on a Mac) and play you only have 1708AD to beat to grab first on the hall of fame on Emperor/Epic/Standard :)
 
If you plan ahead and settle the GA in a city with market/grocer/bank it can be worth it. Add to that the fact that more careful planning gives your 3rd culture city the best culture modifiers (i.e. the hermitage) and the ROI on GA drops far below 100 turns. So it's probably best to settle early, bomb late. Ofcourse you want some GS first to get to lib and FS, so early Ga should be rare.

I never build markets or banks in culture games, and would only build a grocer if i were desperate for the health. In which cities, when and why would you build those?
 
A mod you use for games when you want to be on the Hall of Fame. Basically its UI improvements + anti-cheating, the UI improvements are from the BUG mod.
 
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