I've observed this behavior on human barbs too, although they're somewhat more intelligent, aside from "garrisoning" goody huts I've seen them avoid low-odds battles for easier targets or go straight for improvements/cities. I've also noticed some types of animals - panthers and wolves - are more "aggressive," because they seem to always attack whichever non-barb unit ends up in their 2-tile movement range even if their target is out of their 1-tile sight, unlike other animals (like in OP) that might probably attack if the target is on an adjacent tile; anyone who can confirm these?
I've observed this behavior on human barbs too, although they're somewhat more intelligent, aside from "garrisoning" goody huts I've seen them avoid low-odds battles for easier targets or go straight for improvements/cities. I've also noticed some types of animals - panthers and wolves - are more "aggressive," because they seem to always attack whichever non-barb unit ends up in their 2-tile movement range even if their target is out of their 1-tile sight, unlike other animals (like in OP) that might probably attack if the target is on an adjacent tile; anyone who can confirm these?
Personally, I'm always happy when bears don't attack my scouts. The only time I seem to win is if I'm on a wooded hill, across a river, with woodsman 2. Speaking of animals attacking, how many times has this happened to you?
Regarding the fog defying panthers and wolves, someone explained in another thread that the AI doesn't remember your movements turn to turn so to get around this AI units can see as far as they can move each turn (otherwise escaping a stronger AI unit would just be a matter of moving 1 space away). This creates the unfortunate side effect of units with 2 or more moves always knowing where your units are if the are in range - which is why panthers and wolves always track you down, and AI oil powered naval units appear to cheat.
Can't remember the thread or who explained this though sorry.
A snake biting me? I'd like to see that in a mod. It could pop up in Jungle tiles.
The rest of it, yes.
A snake biting me? I'd like to see that in a mod. It could pop up in Jungle tiles.
The rest of it, yes.
A snake biting me? I'd like to see that in a mod. It could pop up in Jungle tiles.
The rest of it, yes.
I agree, and find it upsetting that they stereotype wolves in such a manor.I've observed this behavior on human barbs too, although they're somewhat more intelligent, aside from "garrisoning" goody huts I've seen them avoid low-odds battles for easier targets or go straight for improvements/cities. I've also noticed some types of animals - panthers and wolves - are more "aggressive," because they seem to always attack whichever non-barb unit ends up in their 2-tile movement range even if their target is out of their 1-tile sight, unlike other animals (like in OP) that might probably attack if the target is on an adjacent tile; anyone who can confirm these?
Animals have 10% chance to avoid an attack altogether as Tachywaxon mentioned above. They will never enter resource tiles if there's no unit to attack on them, otherwise the standard 90% chance applies.Animals are extremely unlikely to enter tiles that have resources on them, such as the gold tile your scout is on.