kaspergm
Deity
- Joined
- Aug 19, 2012
- Messages
- 5,568
Here are the results from the Rate the Beliefs threads (part I, part II, part III, part IV). The results are in each group show by descending rating, with notes posted where votes indicate a boost (votes below 2.0) or a nerf (votes above 4.0) would be appropriate. Feel free to propose changes in this thread.
Part I - Pantheon beliefs (12 votes)
4.3 - Fertility Rites: 10% faster Growth Rate [nerf?]
4.0 - Messenger of the Gods: +2 Science in cities with a Trade Route [nerf?]
3.2 - Desert Folklore: +1 Faith from Desert tiles
3.2 - Stone Circles: +2 Faith from Quarries
3.1 - Goddess of the Hunt: +1 Food from Hunting Camps
3.1 - Sacred Path: +1 Culture from Jungle tiles
3.0 - Sacred Waters: +1 Happiness from cities on rivers
2.9 - God of Craftsmen: +1 Production in cities with population of 3+
2.9 - Goddess of Festivals: +1 Culture and +1 Faith for each Wine and Incense
2.8 - God of the Sea: +1 Production from Fishing Boats
2.8 - Goddess of Love: +1 Happiness from cities with population of 6+
2.8 - Monument to the Gods: +15% Production of Ancient/Classical Wonders
2.8 - Oral Tradition: +1 Culture from Plantations
2.8 - Religious Idols: +1 Culture and +1 Faith for each Gold and Silver
2.7 - Goddess of Protection: +30% increase in city Ranged Combat Strength
2.6 - God of the Open Sky: +1 Culture from Pastures
2.5 - Faith Healers: +30 HP healed per turn if adjacent to a friendly city
2.2 - One with Nature: +2 Faith from Natural Wonders
1.9 - God of War: Gain Faith if you win a battle within 4 tiles if your city [boost?]
1.8 - Ancestor Worship: +1 Culture for every Shrine in your civilization [boost?]
1.5 - Religious Settlements: +15% faster border growth [boost]
1.4 - Dance of the Aurora: +1 Faith from Tundra tiles without Forest [boost]
Part II - Founder beliefs (16 votes)
4.8 - Tithe: +1 Gold for every 4 followers of this religion [nerf]
4.4 - Ceremonial Burial: +1 Happiness for each City following Religion [nerf?]
3.4 - Church Property: +2 Gold for each City following Religion
2.9 - Initiation Rites: +100 Gold when each City first converts to this Religion
2.5 - World Church: +1 Culture for every 5 followers of this religion in other civilizations
2.4 - Interfaith Dialogue: Gain Science when a Missionary spreads this religion to cities of other religions
2.1 - Peace Loving: +1 Happiness for every 5 followers of this religion in non-enemy foreign cities
1.6 - Papal Primacy: +15 to Influence resting point with City-States following this religion [boost?]
0.4 - Pilgrimage: +1 Faith for each foreign city following this religion [boost]
Part III - Follower beliefs (12 votes)
4.4 - Pagodas: Use Faith to purchase Pagodas (+2 Faith, +2 Culture, +2 Happiness) [nerf?]
3.8 - Cathedrals: Use Faith to purchase Cathedrals (+1 Faith, +3 Culture, +1 Happiness, Artist Specialist slot)
3.6 - Religious Community: +1% Production for each follower (max +15%)
3.5 - Religious Center: Temples provide +2 Happiness in cities with 5 followers
3.2 - Mosques: Use Faith to purchase Mosques (+3 Faith, +2 Culture, +1 Happiness)
3.1 - Asceticism: Shrines provide +1 Happiness in Cities with 3 followers
3.0 - Feed the World: Shrines and Temples provide +1 Food each in city
2.9 - Monasteries: Use Faith to purchase Monasteries (+2 Faith, +2 Culture, more with Wine or Incense)
2.7 - Holy Warriors: Use Faith to purchase pre-Industrial land units
2.6 - Religious Art: Hermitage provides +8 Culture in city
2.2 - Choral Music: Temples provide +2 Culture in Cities with 5 followers
2.1 - Peace Gardens: Gardens provide +2 Happiness in city
2.0 - Swords into Plowshares: 15% faster Growth rate for city if not at war
1.9 - Divine Inspiration: Each World Wonder provides +2 Faith in city [boost?]
1.8 - Guruship: +2 Production if city has a Specialist [boost?]
0.6 - Liturgical Drama: Amphitheaters provide +1 Faith in cities with 3 followers [boost]
Part IV - Enhancer beliefs (13 votes)
4.7 - Religious Texts: Religion spreads 34% faster (68% with Printing Press) [nerf]
4.4 - Itinerant Preachers: Religion spreads to cities 30% further away [nerf?]
3.2 - Holy Order: Missionaries and Inquisitors cost 30% less Faith
2.7 - Messiah: Prophets 25% stronger and earned with 25% less Faith
2.5 - Just War: +20% Combat near enemy Cities that follow this Religion
2.3 - Defender of the Faith: +20% Combat near friendly Cities that follow this Religion
2.0 - Missionary Zeal: Missionary conversion strength +25%
1.7 - Religious Unity: Religion spreads to friendly city-states at double rate [boost?]
1.1 - Reliquary: Gain 50 Faith each time a Great Person is expended [boost]
Part I - Pantheon beliefs (12 votes)
4.3 - Fertility Rites: 10% faster Growth Rate [nerf?]
4.0 - Messenger of the Gods: +2 Science in cities with a Trade Route [nerf?]
3.2 - Desert Folklore: +1 Faith from Desert tiles
3.2 - Stone Circles: +2 Faith from Quarries
3.1 - Goddess of the Hunt: +1 Food from Hunting Camps
3.1 - Sacred Path: +1 Culture from Jungle tiles
3.0 - Sacred Waters: +1 Happiness from cities on rivers
2.9 - God of Craftsmen: +1 Production in cities with population of 3+
2.9 - Goddess of Festivals: +1 Culture and +1 Faith for each Wine and Incense
2.8 - God of the Sea: +1 Production from Fishing Boats
2.8 - Goddess of Love: +1 Happiness from cities with population of 6+
2.8 - Monument to the Gods: +15% Production of Ancient/Classical Wonders
2.8 - Oral Tradition: +1 Culture from Plantations
2.8 - Religious Idols: +1 Culture and +1 Faith for each Gold and Silver
2.7 - Goddess of Protection: +30% increase in city Ranged Combat Strength
2.6 - God of the Open Sky: +1 Culture from Pastures
2.5 - Faith Healers: +30 HP healed per turn if adjacent to a friendly city
2.2 - One with Nature: +2 Faith from Natural Wonders
1.9 - God of War: Gain Faith if you win a battle within 4 tiles if your city [boost?]
1.8 - Ancestor Worship: +1 Culture for every Shrine in your civilization [boost?]
1.5 - Religious Settlements: +15% faster border growth [boost]
1.4 - Dance of the Aurora: +1 Faith from Tundra tiles without Forest [boost]
Part II - Founder beliefs (16 votes)
4.8 - Tithe: +1 Gold for every 4 followers of this religion [nerf]
4.4 - Ceremonial Burial: +1 Happiness for each City following Religion [nerf?]
3.4 - Church Property: +2 Gold for each City following Religion
2.9 - Initiation Rites: +100 Gold when each City first converts to this Religion
2.5 - World Church: +1 Culture for every 5 followers of this religion in other civilizations
2.4 - Interfaith Dialogue: Gain Science when a Missionary spreads this religion to cities of other religions
2.1 - Peace Loving: +1 Happiness for every 5 followers of this religion in non-enemy foreign cities
1.6 - Papal Primacy: +15 to Influence resting point with City-States following this religion [boost?]
0.4 - Pilgrimage: +1 Faith for each foreign city following this religion [boost]
Part III - Follower beliefs (12 votes)
4.4 - Pagodas: Use Faith to purchase Pagodas (+2 Faith, +2 Culture, +2 Happiness) [nerf?]
3.8 - Cathedrals: Use Faith to purchase Cathedrals (+1 Faith, +3 Culture, +1 Happiness, Artist Specialist slot)
3.6 - Religious Community: +1% Production for each follower (max +15%)
3.5 - Religious Center: Temples provide +2 Happiness in cities with 5 followers
3.2 - Mosques: Use Faith to purchase Mosques (+3 Faith, +2 Culture, +1 Happiness)
3.1 - Asceticism: Shrines provide +1 Happiness in Cities with 3 followers
3.0 - Feed the World: Shrines and Temples provide +1 Food each in city
2.9 - Monasteries: Use Faith to purchase Monasteries (+2 Faith, +2 Culture, more with Wine or Incense)
2.7 - Holy Warriors: Use Faith to purchase pre-Industrial land units
2.6 - Religious Art: Hermitage provides +8 Culture in city
2.2 - Choral Music: Temples provide +2 Culture in Cities with 5 followers
2.1 - Peace Gardens: Gardens provide +2 Happiness in city
2.0 - Swords into Plowshares: 15% faster Growth rate for city if not at war
1.9 - Divine Inspiration: Each World Wonder provides +2 Faith in city [boost?]
1.8 - Guruship: +2 Production if city has a Specialist [boost?]
0.6 - Liturgical Drama: Amphitheaters provide +1 Faith in cities with 3 followers [boost]
Part IV - Enhancer beliefs (13 votes)
4.7 - Religious Texts: Religion spreads 34% faster (68% with Printing Press) [nerf]
4.4 - Itinerant Preachers: Religion spreads to cities 30% further away [nerf?]
3.2 - Holy Order: Missionaries and Inquisitors cost 30% less Faith
2.7 - Messiah: Prophets 25% stronger and earned with 25% less Faith
2.5 - Just War: +20% Combat near enemy Cities that follow this Religion
2.3 - Defender of the Faith: +20% Combat near friendly Cities that follow this Religion
2.0 - Missionary Zeal: Missionary conversion strength +25%
1.7 - Religious Unity: Religion spreads to friendly city-states at double rate [boost?]
1.1 - Reliquary: Gain 50 Faith each time a Great Person is expended [boost]