artdef

  1. A

    I found a way to add custom requirements for an improvement (e.g., the combination of a feature and terrain). But I need help with the last step!

    Goal: I wanted to restrict farms to be on or next to wheat, rice, and maize. This is impossible with the hard coded requirements. Solution: In the database, I define and require a new terrain called "Farmland." I define the requirements I want in LUA, and when they are met, I set the terrain...
  2. W

    Need Help with Preserve Model

    Hello guys, I encountered a problem during my first mod. I have created a district that replaces the preserve district. However I can't seem to find the model for preserve when I open the asset editor. I know that preserve is in KublaiKhan_Vietnam folder so I changed requiredgameartids from...
  3. Flactine

    [Vanilla] Another spelling error! Military Engineer's voice become like a warrior.

    Once before, the civ 6 code had been misspelled "Yield" to "Yeild", causing all the leaders to become obsessed with faith. Today, I found another spelling error, but it is not in .xml file. It's in .artdef file. if you noticed that, when entering Modern Era or later, Milltary Engineer's voice...
  4. G

    [NFP] Removing canal graphics from coastal cities

    If there is ONE thing that I can't stand in Civ 6 was how coastal cities were changed to include canal graphics. If this only happened to true canal cities (cities that connect two bodies of water), I wouldn't mind so much. But the whole thing is terribly broken, where normal coastal cities...
  5. spincrus

    Replacing a single element in ArtDefs and replacing the original

    Hello everyone. I've looked high and low for a solution, but could not get anything to work. Only after two days of experimentation have I finally decided to post a question about this. I hope any solution that may come out of this may help the community. So I'm working on a mod where I've...
  6. Lukasdb

    Re-Using District artdefs

    Hi guys! Just started playing artdefs in files and(duuuuh :D) am not really good with them yet. I created a new district called Jinja i my mod and i'd like to make it look like Lavra, but for the life of me i can't seem to nail the script. Could someone show an example of re-using game files to...
  7. I

    [GS] ArtDef and new unit

    I think I'm going nuts. I created a new Civ and all is going great except for one thing, I can't change the graphics for the new unit, it shows up as a Warrior and when the unit goes into combat the game pauses/drags way longer than it should. I have gone through a few tutorials here and...
  8. Dude211212

    Making Cities/Wonders/Improvements Look Always Pillaged

    Hello all. I'm working on a post-apocalyptic mod, and one of the things I want to accomplish is making everything look like it's always pillaged, even if it's functioning. For example, a campus and library that are overtly burnt and burning, but are functioning as far as the science output...
  9. SpaceCommunist

    [GS] Unit art is causing the game to crash!

    Hey all, I'm attempting to (finally) update one of my mods for Gathering Storm, but there's an issue - the game keeps crashing to desktop at the dawn of man screen! I've had trouble like this before in the past so it's almost certainly an issue with the artdefines or their reference in the mod...
  10. Uminm

    How to use city center graphics on aqueduct?

    So I'm attempting to make a mod that will allow building certain districts a few times, part of that will be an aqueduct that uses the city center graphics. It would still have the same placement rules as an aqueduct however it would appear to look like the city. Please if anyone knows which...
  11. Cladoniaceae

    Custom units from other existing art def unit members

    Novice modder here. I was toying around with making a more shamanic-looking alternative to the Missionary unit and thought it would be fairly simple to make a new art define by copying the Missionary XML and pasting in the already existing unit members Barbarian_EURO_Alpha (for the deerskin...
  12. PlotinusRedux

    Winter Patch: Adding Icons and ArtDefs

    Added additional information inside "..." blocks. The winter patch finally made it possible to add icons and artdefs without users having to copy files. I played around with @UncivilizedGuy 's Slavery mod because he has both icon and artdef changes, and got it working without copying any of...
  13. raen

    For Modders, Automatic CORE Install Assets/Artdefs v1.1

    I dont like to modify the core files, but since that for now some assets and artdefs have to be changed in Core, I made a little tool for it (windows only for now) I say for modders, but if you want to organize your downloaded mods that change core files, just use this tool. Extract and put...
  14. Deliverator

    Rough Guide to Units.artdef

    People have been asking for a guide on editing Units.artdef so here is a rough guide. Some or all of this might become redundant when the mod tools are released so I'm keeping it rough! Note: This was written before the Asset Editor was released (as part of the Civ 6 SDK). Now you have the...
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