Is there a mod which allows you to swap who owns the 4th and 5th ring of a city back and forth, like you can with the 1st-3rd ring?
I'm trying to make a super big city. I made a worldbuilder map and everything. I specifically designed the 4th and 5th ring of my capital to fit national parks for...
Does any one know what the exact border growth function implementation is? I can't find it in the game files but some simple tests have revealed some oddities related to GAME_SPEED / the PlotCultureCostModifier.
Here's some values I've pulled from the latest version on turn 1. These are turns...
I've been trying to make a mod to increase max border distance, border growth rate, and population growth rate. I tried almost every mod I could find to increase the max border distance and none of them have worked, the only thing I haven't tried is changing the actual globaldefines.xml in the...
I know Culture contributes to both border growth and progress toward the current civic.
I believe only Culture generated by each city contributes to border growth, while civic progress is civilization wide.
What I'm not clear on is whether culture contributes to both, or if one subtracts from...
Culture has become more and more important in Civilization and Civilization VI now has its own Civics-Tree.
So i think it makes sense to introduce new points, which are only for the border expansion:
> Border expansion points
Cultural and military buildings would provide these point.
This mod is not as valuable since Civilization 6 update (game v1.0.0.38) as of 2016-11-18 already includes the feature to show the next tile a city will grow to.
However, if I find some inspiration to extend the features of the vanilla game - I will come up with version 3.x of this mod.
Please...
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