Hello, I think I could use some help. I am making adjustments to Gedemon's Basic Modern Civilizations (YnAMP), and I'm adding names for citizens so that the gossip feature works as it should. They were not added into the mod by Gedemon, so I need to do it myself. I have got the named places...
citizen
city switching
civ 6
civilopedia
congress
diplomacy
diplomatic visibility
district
districts
embassy
executive overreach
gathering storm
hall of fame
harvest
help needed
lawer
mod
patch
policies
policy cards
question
religion
resolution
resource
resources
rise and fall
scythia
unit appearance
unit guide
upgrade
voting
war department
warlords throne
world congress
yield
Hello,
As I'm working out more and more parts of my mod, I'm looking into the following things. Does anyone know if any of the following is possible:
(1) Set a city to blockaded (even landlocked cities)?
(2) Force a certain amount of citizens in a specific city to a specific type of specialist...
I'm trying to make it so that every Stock Exchange will give 2 gold per citizen in the city, up to 255 citizens. (In the future +1 when unpowered, another +1 when powered or something similar).
Here is what I have so far in an sql file:
DECLARE @cnt INT = 1;
WHILE @cnt < 256
BEGIN
@seyield...
I just want a minor change in game. I want the ability to swap tile between cities, the ones that are directly adjacent to a city center, i want those to be transferable with my own cities
Citizen management isn't very balanced.
Food must be preferred to production only when it's twice in amount when growth is cut by 50% due to insufficient housing and the city has enough or more than enough food for existing citizens.
For example when city already has enough food for existing...
City Central
Goal: A more humane looking city screen. Reminiscent of older Civ games. Including food storage and progress, growth rate, citizen icons (both ordinary and special citizens.) A place where you don't mind staying and enjoy the view. In fact, bask in the glory of your cities. Take...
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