city capture

  1. King Phaedron

    Retreat and Reinforce

    The length of a turn is never less then a season, and that is only on marathon at the very end of the game. Most turns are 5-20 years. I get why unit movement has to scale the way it does, but lets be realistic here: when you start a war it doesn't take hundreds of years to reach a nearby city...
  2. M

    [1.0.2.39] Cothon / Royal Navy Dockyard unusable after capturing with England / Phoenicia

    After you conquer a city with a Cothon playing as England, the district is not converted into a Royal Navy Dockyard as a normal Harbor would. It is destroyed instead and you have to build it anew. After you get enough pop and accept you need to build it again, when you finish, the buildings that...
  3. Rustam_NB

    HOW TO / IDEA steal pops while razing

    I came up with an idea of a mod. I wonder if it’s possible. What if you can steal all of the pops of a recently taken city instead of occupying it? An additional option on the captured city dialogue can be made. It can be called “capture the population”. After pressing it, population of...
  4. tupi

    City Capture and Destroyed City Improvements

    Maybe this info is well known, but I didn't find it in CivOne code. But maybe I didn't look closely enough. So. When you capture a city, some buildings are gone. Of course, the palace always is deleted. But 3 other improvements are also always deleted: temple, courthouse and cathedral make...
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