civ 2

  1. Thorvald of Lym

    [TOT] MGE Conversions

    Spun off from my posts in the Modified Scenarios Workshop thread, this is a progress tracker for my work to update the original MGE scenario roster for compatibility with Test of Time. It also serves as a sounding board for input on rebalances and graphical updates. The plan is to post...
  2. B

    Bollisch_Oasis 1.0

    Small map with an Oasis in the midle 1. Choose "Don't randomize world's player starting location" 2. Choose "Customize Rules" and "Select Computer Opponents" 3. Choose the following 7 nations to start the map: Germany, America, Russia, Spain, India, Japan, England If you have any suggestions...
  3. B

    Bollisch_Snake 1.0

    Small infinite Snake map 1. Choose "Don't randomize world's player starting location" 2. Choose "Customize Rules" and "Select Computer Opponents" 3. Choose the following 7 nations to start the map: Germany, America, Russia, Spain, India, Japan, England If you have any suggestions for...
  4. B

    Bollisch_04 1.0

    Small map. Defend with 3 citys in the center 1. Choose "Don't randomize world's player starting location" 2. Choose "Customize Rules" and "Select Computer Opponents" 3. Choose the following 7 nations to start the map: Germany (You), America, Russia, Spain, India, Japan, England
  5. B

    Bollisch_03 1.0

    Small map. Defend with 2 citys in the center 1. Choose "Don't randomize world's player starting location" 2. Choose "Customize Rules" and "Select Computer Opponents" 3. Choose the following 7 nations to start the map: Germany (You), America, Russia, Spain, India, Japan, England
  6. B

    Some new CIV 2 maps

    Hi Civ II fans. I am new here. I will upload some new CIV II maps (Bollisch): https://forums.civfanatics.com/resources/categories/civ2-fictional-maps.91/ I hope you will like them.
  7. B

    Bollisch_02 1.0

    Small map. You can defend by building 4 citys quickly 1. Choose "Don't randomize world's player starting location" 2. Choose "Customize Rules" and "Select Computer Opponents" 3. Choose the following 7 nations to start the map: Germany (You), America, Russia, Spain, India, Japan, England If you...
  8. B

    Bollisch_01 1.0

    Small map of 7 nations and you are in the frontline 1. Choose "Don't randomize world's player starting location" 2. Choose "Customize Rules" and "Select Computer Opponents" 3. Choose the following 7 nations to start the map: Germany (You), America, Russia, Spain, India, Japan, England If you...
  9. Thorvald of Lym

    [TOT] Civ 2.5: Civ3 in Test of Time

    Civ 2.5 is a mod idea I've harboured for a while to back-port Civilization III into Test of Time. This is an early demo to test the preliminary design; it is built on the base game with quality-of-life features from TOTPP. Current features include: All base game units from Civilization III...
  10. Thorvald of Lym

    [TOT] The Day After: Redux

    "The Day After" is a scenario by Dorian Credé for Fantastic Worlds that I first discovered through @Blake00's archiving efforts here. Essentially an advanced vanilla start with a post-apocalyptic flair, it was basically playable except for one key oversight: the horrendous level of on-map...
  11. J

    [Civ2] New Cold War Scenario - "Duck and Cover"

    Hi everyone, I made a new Cold War scenario and thought I'd post it here. Here's the link: https://forums.civfanatics.com/resources/the-cold-war-duck-and-cover.30406/ It's focused on the Northern Hemisphere, as I thought it would be nice to get away from the usual representation of the US and...
  12. J

    The Cold War - "Duck and Cover" 1

    This is a Cold War scenario focused on the Northern Hemisphere. I thought it would be nice to get away from the usual representation of the US and the USSR being so far apart geographically. In this scenario, you can lob nukes at one another over the top of the world. Nukes are cheaper than...
  13. J

    [Civ2] Does a city need to be directly on a river tile to get river tile bonuses?

    I am trying to understand whether you need to settle a city directly on a tile with a river in order to get river bonuses (the extra trade for example) or if it is sufficient that the river tiles just exist within the city radius? Basically, if I find an area with a lot of river tiles, but I...
  14. Civilization 2 - Heroes of Might & Magic 2 Scenario Test 1 - Custom Diplomacy Herald Characters

    Civilization 2 - Heroes of Might & Magic 2 Scenario Test 1 - Custom Diplomacy Herald Characters

    This is a actual in-game video that shows one of our custom Diplomacy Herald video characters in action. Here I insult the Warlock faction leader Archibald and his black dragon breaths fire! As far as I know no one has ever replaced the good old Civ2 herald video characters before until now!
  15. Civilization 2 - Heroes of Might & Magic 2 Scenario Test 2 - Custom Wonder Movies

    Civilization 2 - Heroes of Might & Magic 2 Scenario Test 2 - Custom Wonder Movies

    This is a simulated in-game video showing off a handful of the awesome custom Wonder videos Metropolis made! Very few Civ2 mods have ever replaced the wonder videos but no one has replaced as many as we have for this mod!
  16. Civilization 2 - Heroes of Might & Magic 2 Scenario Test 3 - Custom High Council Video Advisors

    Civilization 2 - Heroes of Might & Magic 2 Scenario Test 3 - Custom High Council Video Advisors

    The old Civ2 high council video advisors but not quite as you remember them! ;) As far as I know no one has ever modded them until now. The new advisors were created using Heroes of Might & Magic 2 hero portraits and manually animating their faces.
  17. Thorvald of Lym

    The Phantom Turn

    I first ran Civ2 on a Win3.1 rig so old, for years I never knew units had sound, and the end-game flag always glitched such that the score would keep tallying past a victory condition or the mandatory retirement year. I'm no stranger to strange behaviour. But I've never known anything like...
  18. Thorvald of Lym

    Historical Accuracy Upgrade

    Thanks to various user patches, many of Civ2's original engine limits have been overcome: a game map can cover over 30,000 tiles, thousands of units and hundreds of cities. Suffice to say, the original 20–30 city namelist average starts to feel inadequate. Several weeks ago I started musing...
  19. Blake00

    Civilization II: Ultimate Edition (MGE) Technical Poster 2022-05-27

    Civilization II: Ultimate Edition (MGE) Technical Poster This is a PDF version of JPG files found on the old CivFanatics pages here: https://www.civfanatics.com/civ2/downloads/reference/posters/ Mirror copy on Archive org here: https://archive.org/details/civ2-tech-poster/mode/1up I've also...
  20. Blake00

    Civilization II: Test of Time Technical Poster 2022-05-27

    Civilization II: Test of Time Technical Poster Mirror copy on Archive org here: https://archive.org/details/civ2-tot-tech-poster/mode/1up I've also 7zipped the original giant PNG files I fed into the PDF and uploaded them to that archive org page too. Scanned & stitched together by Blake...
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