I am currently making a civilization that gives 1 culture to every merchant specialists.
I made a dummy building that give 1 culture yield and a lua script that should give 1 dummy building per merchant specialist.
I adapted this script from the summa mod on steam workshop.
The Modder Formerly Known As Lordie's Civilizations:
i go by skiesovercast now
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Svalbard under Odd Olsen Ingerø
Version 3 (May 2nd, 2020)
Supports: Vox Populi, YnAEMP (v22-25), RtP...
Hello everybody !
I create this thread (hope it's the good place) in order to keep track of the progress of a modpack I'm creating, as well as to ask help, feedbacks, advices, etc.
Who is this dude anyway ?
To start off, I'm a junior game designer, just graduated from my school (in France)...
So the problem I'm having is that sometimes the cities will vanish with only the city banner remaining. I've read on the forums that it's either "new building with DisplayPosition column inserted that clashes with another building" or "wrongly inserted art defines for building styles in SQL"...
-Unique unit and building not appearing anywhere
-Tech tree only shows the ancient era
-Can only choose civ through advanced setup
-Emblem art has a black box
-Can't choose production after researching bronze working
Any help would be welcome
I'm having a problem with two UU I've added to a new civilisation I've added. All other parts work fine but just the units dont. With logging enabled. I've identified the problem. Apparently I've invalidly referenced my units:
[182025.421] Invalid Reference on...