civ 6 districts

  1. A

    Try to create a Modifier: districts get major bonus for each adjacent wonder

    Hello, I'm trying to write a mod which contains a Modifier "Holy Site get major bonus for each adjacent wonder". I found the DistrictType of wonders is DISTRICT_WONDER. But there doesn't seem to be a ModifierType that makes district get bonus for adjacent wonders. Similarly there is...
  2. XG417

    Is it possible to disable some of the Spy Missions on certain districts?

    For example, disable Recruitment of Partisans in a Neighborhood-type District. Is that kind of thing possible?
  3. Northboy85

    Celtic Civilization 2016-11-07

    ----------------------------------------------------------------------------------------------------------------------------------------------------------------------- LEADER: Chief Vercingetorix - Pericles Leader face and France Icon Civ Trait: Celtic Confederacy - Double the influence gained...
  4. F

    What kinds of districts should I be building across the whole civilization?

    Just looking for generalities. In my current Emperor game I have 6 cities: Every one has a campus and commercial zone. 3 industrial districts 0 holy sites (are pointless if you don't get a religion early?) 1 aqueduct (any reason to build one if your city has water already?) 1 harbor 1...
  5. E

    The new Civ 6 mechanics... how they works? they work better or need some changes?

    So, I was playing the Civ4 and Civ5 games a lot, and every game has his unique game mechanics. The last entry in the series, Civ 6, of course has his own new mechanis and improvements, art style and design. I was playing for about 3 or 4 days the new Civ 6 and I have some questions because...
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