We've got even more to share after the livestream, because Ed Beach, our Creative Director, just dropped a new dev diary that digs into how victories work in Civ VII and our content roadmap for post-launch.
Give it a read!
What victory types are you aiming for first? What are you hoping to see...
With Civ VII's launch just weeks away, we've got another new dev diary for you! This time, we're introducing Legends and Mementos, a brand new system to Civ VII that adds a little extra to your Civ experience. If you caught our livestreams, you may have noticed a few teasers about this system...
New year, new dev diary! This time, we're talking about three key ingredients to any Civ VII game: Diplomacy, Influence, and Trade. Game Designer Bill Anderson breaks down some of the changes to diplomacy and trade, plus how the new yield - influence - can tip the scales in your favor (or not)...
Hey all! Yesterday's Modern Age stream was packed - lots of reveals, including a peak at Civ VII's combat. If you liked what you saw (or have more questions), we've got you covered. Our Senior Game Designer Brian Feldges has put together a brand new developer diary that breaks down how combat...
Hot off the presses: a brand new developer diary! Our Economics Feature Lead Edward Zhang covers the ins and outs of Empire Management in Civilization VII. From balancing cities and towns to guiding your empire's growth, learn about how you can build an empire to stand the test of the time.
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Hey all - just a couple updates from the team!
First, thanks for tuning in!
A huge, huge thank you to everyone who tuned in for the latest Civ Streams! Our dev team had a blast sitting down with Shawnee guests Chief Barnes and Karl Meyer to discuss bringing Tecumseh and the Shawnee to Civ...
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