Making a nomadic forest civ, and i was really hoping to do something for the civ UA like:
I've got other parts of the UA to balance it out, but those work fine. It's getting the above to work that i'm having an issue with.
So I've narrowed the root cause (probably not the only root cause...
Hello , i am looking for a mod that alert me with a sound (like in civ 4 ) whenever an AI declare war to another ai. Sometimes i forget to check the notification so i miss the start of the war.
I created a custom map with the in-game Civ 6 (Epic) worldbuilder map editor starting with an empty map, painting the lands, oceans, contenants, land features, and adding resources and natural wonders. Then I changed the four required textboxes in the map details so that the map doesn't show...
Hello,
I hope this is not the wrong place to ask, but I've looked a while and didn't find any answers so: I'm trying to implement a mod that makes domestic trade routes "transfer" food, so to say, meaning while the origin of the trade route gains food, the destination loses food.
I have a...
I'm having trouble making my custom civ's district and units work.
The Unique District is the "Ecole du Coeur" which replaces the Campus. It seems to have a problem with the adjacency yield. Like the Acropolis in the game, I want it to have +2 its yield (Science) from being adjacent to the City...
Does anyone have enough modding ability to create an immersion mod which stops civs from building wonders that do not reflect the historical truth. Rome building the Statue of Liberty...
Or maybe someone could tell me what xml file I should modify to do myself?
Currently I am planning to make a new mod that overwrites existing lua with my code and contains "require" to import a certain lua package.
But I'm not sure if it is allowed to import another file in my lua code because it may cause a security vulnerability.
e.g.
local hogehoge =...
oops. meant:
Can anyone think of a way to make it so a land unit doesn't embark but move and attack as normal on sea?
I am trying to make essentially a flying missile cruiser and I need find a way to either make land units not embark, naval units ability to go on land. I have been trying to...
Simple GamePlay mod that DRASTICALLY REDUCES city spam. New cities now need to be 9 hexes apart instead of the default of 4.
NOTE 1: This mod can renders some maps unplayable (due to the ridiculously large city spacing).
NOTE 2: This is a recreation of the previous resource/mod noted by the...
Simple GamePlay mod that SIGNIFICANTLY REDUCES city spam. New cities now need to be 8 hexes apart instead of the default of 4.
NOTE 1: This mod can impact the playability of some maps.
NOTE 2: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change...
Simple GamePlay mod that GREATLY REDUCES city spam. New cities now need to be 7 hexes apart instead of the default of 4.
Note: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change the original post's type (from 'no files' to 'with files') and...
Simple GamePlay mod that REDUCES city spam. New cities now need to be 6 hexes apart instead of the default of 4.
Note: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change the original post's type (from 'no files' to 'with files') and then upload...
Simple GamePlay mod that SLIGHTLY REDUCES city spam. New cities now need to be 5 hexes apart instead of the default of 4.
Note: This is a recreation of the previous resource/mod noted by the below link. As I was unable to change the original post's type (from 'no files' to 'with files') and...
Simple GamePlay mod that explicitly sets the minimum distance between cities to 4 hexes (3 between).
Note 1: For me spacing of 4 seems to be the default vanilla spacing. For others I am hearing 5 is their default. Either way, this mod sets the value to 4.
Note 2: This is a recreation of the...
As y'all know not every civilization or groups of ppl evolved scientifically or culturally equally throughout history. I have always felt this to be an immersion issue that kinda bogged the civ games for me and my suggestion for a solution would be to have a sort of randomized buff (positive or...
The Balancer Mod is here to add to and balance civ6. We want to expand the game in every direction, but keeping things interesting and balanced is difficult. So we are first expanding the game's resources.
Find us on Discord and let us know your thoughts, good bad, or ideas to make it...
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