civic

  1. Mr_PeaCH

    Cities: Specialize or Generalize?

    I'm curious how others regard this and what they see as benefits and drawbacks. Myself, I think I mostly generalize my cities. Meaning, I'll tend to build the same improvements in the same order more or less as they are unlocked. I'm talking about both 'buildings' built by workers on the map...
  2. King Phaedron

    Natural History (Artifacts) are really annoying!

    I ran into a problem in my Norway game. Since I build only Holy Sites with Choral Music I never build Theater Square. Culture was very far ahead in this game, and when I got Natural History, a lot of my land was still not purchased, or otherwise developed. Artifacts began to appear in locations...
  3. MyNameWontFi

    [GS] More than one required technology

    I was wondering if it was possible to have a unit need 2 different techs do be able to be built. For example you would need both pottery and animal husbandry to be able to built archers. Not so that you need to research animal husbandry first to be able to research pottery but so you can...
  4. D

    Damage Incorporated's The Utopian Struggle Mod Release

    Damage Incorporated (DI) Civilization 6 Division is releasing its new upcoming mod The Utopian Struggle for Civilization 6. The mod is out now on the steam workshop found under the most recent tab for anyone interested in playing. There is a version for those without the DLC and those who have...
  5. PsychoticSquid

    [1.0.0.56] - Quote audio glitch

    When a civic or research is completed on the same turn that a spy operation reports back successful (or potentially any spy report, not just successful ones), it reads the quote from the civic or research while showing the spy report popup, and then reads it aloud again when it shows the...
  6. Desertmoongw

    Our Sovereign Nation: Quotes 1.2

    Our Sovereign Nation is a planned mod series to give every civilization aesthetically unique versions of various different aspects of the game. Our Sovereign Nation: Quotes provides every civilization with a unique set of quotes for Technologies and Civics. These quotes are not voice acted...
  7. A

    Time X All In One 1.33

    INTRODUCTION: This mod add X times longer Research, Civics, GreatPerson and Years turns rate of all "GAMESPEED" options. It is not a gamespeed option and it not modify vanilla gamespeed. IT IS A ALL IN ONE MOD of my Other mods: FOR RESEARCH MOD ...
  8. A

    Civic Time X 1.31

    INTRODUCTION: This mod add X times longer only Civics turns rate of all "GAMESPEED" options. It is not a gamespeed option and it not modify vanilla gamespeed. By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed Construction...
  9. Alesque

    25% Eurekas and inspirations 0.2

    Features : - Reduces all eurekas and inspirations to 25%. - (Optional) You can change the value 25 if you want by editing the file EurekaAndInspirations25p.sql from this mod. Go to line 4 and change Boost='25' to Boost='10' if you want to try 10% for instance. Installation ...
  10. F

    Repeatable Options

    Playing through the first game. I noticed some things that weren't as annoying in Civ 5 or beyond earth that Civ 6 seemed to miss. End game tech, trade, and counter spy selections were auto repeating. 1. End game techs. I didn't have to click a few times to select the end game future tech or...
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