civics

  1. T

    CivReimagined

    CIV REIMAGINED For Players Seeking A Longer Game with More Immersion Civ Reimagined Version 6.8 FEATURES: Featuring 130 New Techs, 45 New Civics, over 50 New Buildings, and over 65 new policy cards! Completely integrated with the Warfare Expanded Mod series! Completely redone civics and...
  2. Soupy Delicious

    Free Commoners not working? (best Mod ever, by the way)

    Hey guys. I've done a little bit of testing, and indeed when I'm running Free Commoners civic, my improvements (cottages, villages etc.) are not growing any faster. Working Class civic with its +100% bonus to impr. growth does work, however. What's up?
  3. B

    [GS] Problem with increase technology mod

    Hi everyone, Just a very casual modder with an issue I cannot find a solution. I reused some work from Alpaca around increasing cost for technologies/civics as eras passed by. After some try and test I managed to make it work as I wanted and increased all costs. However, for some reason, I...
  4. UncivilizedGuy

    Alternate Civics Tree 1.0

    Civics tree progress is now connected to tech tree progress. No more runaway progress on the civics tree. One of my biggest complaints about Civ VI is the disconnect between Civics and Techs. Social policies and civics are linked to technological progress in the real world. This mod aims to fix...
  5. Crimean Lord

    Late Buildings: just brainstorm's post

    First of all: it's so Great that @Leoreth added so many late buldings in 1.16:) On the same time I think it will be new experience: if new late buildings will enable particular CIVICS! By the way: we don't need new mechanic because very similar "limitor" currently works with some Wonders...
  6. A

    What religious civic works for you?

    I usually try to found as many religions as I can and build the religious wonders associated with them. Then of course I build as many temple, monasteries, cathedrals as possible. What I've been wondering is what is the best civic for it that you guys have found? I usually end up going state...
  7. Orion Pax

    Communism Mods: Techs & Benefits?

    Greetings. Was curious to hear to hear people’s take on possible mods to the Communism tech, namely it’s source techs and potential benefits: 1. Source Techs: Scientific Method seems odd since Communism was a political response to economic realities, and much later than the Scientific Method...
  8. killmeplease

    New Policy system

    I think policies aren't good enough currently. Its too much bustle with card switching in civ6, and the civic tree feels redundant. Civ5 policies were nice little things you collected throughout the game, very satisfying, but the whole system was too static. What i propose is a new policy...
  9. Videosyncratic

    Discussion: What do some Civics represent?

    With regards to the proposed 1900 starting date scenario I have been thinking about what different civics each civilisation should have, however, I have also realised that I am not entirely sure on what some of the civics are meant to represent. With that in mind, I would be very interested to...
  10. H

    Help With Modding Eras

    Hey all, I'm pretty green when it comes to Modding (and XML and SQL for that matter!), but I've got a friend coming over this weekend to drink beers and play a hot-seat game of Civ VI and I wanted to iron out some minor kinks in the game beforehand. I'm a bit of a pedant, and one of my gripes...
  11. A

    Civics/Technologies cost editor

    I just wrote some code to edit costs of Civis and Technologies(had a hard time with it, cuz Civ seems to care about attributes order in XML files, but managed to overcome it). I could make a simple gui if you'd like to check it out. The only thing I've found regarding costs edits are just few...
  12. V

    Removing Rule Civics

    The subject of whether or not we really need the Rule civics has come up more than once. I'm posting a poll to get everyone's thoughts on this. I'm becoming more convinced that having both the Government and Rule civic categories is unnecessary and adds complexity without a lot of value. The...
  13. Strudeler

    Strudeler's Mods - Civ6 Advanced 3.1.2

    Strudeler's Mods - Civ6 Advanced will change the game pace and game size by altering production cost, production output, research speed, and combat mobility along with several minor modifications to the base game as well as the DLC. Changelog found within the mod folder.
  14. Desertmoongw

    Our Sovereign Nation: Quotes 1.2

    Our Sovereign Nation is a planned mod series to give every civilization aesthetically unique versions of various different aspects of the game. Our Sovereign Nation: Quotes provides every civilization with a unique set of quotes for Technologies and Civics. These quotes are not voice acted...
  15. cof125

    Mouse's Rise of Mankind

    Mouse's Rise Of Mankind: Risen From Ashes As of next version, Ai Will be done Mostly; What to work on next is the question!!! Work on more techs for tech tree or implement new healing system that is bonus resource based(Current healing rates would be dropped back down to stock values accept...
  16. A

    Civic Time X 1.31

    INTRODUCTION: This mod add X times longer only Civics turns rate of all "GAMESPEED" options. It is not a gamespeed option and it not modify vanilla gamespeed. By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed Construction...
  17. whirlwind91

    Religion victory

    I don't know if I like the new religion victory, since I wasn't very keen on religion in Civ V. However, I really think that the religion victory conditions should somehow fade out thought the ages, so that for example it is really difficult to win the game in the information era such a way...
  18. W

    Can't see all my policy cards

    I'm playing at 1920x1200 and the UI scaling is almost perfect; occasionally I have to scroll a popup to see the last few lines. But the polilcy cards display is just plain broken - it has a fixed-size area for the cards and doesn't scroll. I can mostly work around this except its filter bar is...
  19. NycholusV

    Thoughts on the Civics tree?

    What do people think about the introduction of the 'Civics tree' into Civ 6? There's a few things I really don't like about it: It's unrealistic. Culture is not like technology in that while human development of technology can be linearised to quite a degree, culture can not. The system in Civ...
  20. M

    Idea Thread: Theory

    Hi everyone, I'm super hyped for the upcoming game and have been watching a tonne of let's plays that have been coming (super jealous and super hyped all at once). One thing I love is that the map in this game feels more important than ever in all aspects of the game, from city planning to...
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