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civilization 3 mod

  1. Knightfall

    [C3C] Mod That Disables Tech Trading?

    Is there any mod out there that completely disables to the ability to trade techs with other civs for both players and AI? I got used to playing without it in V/VI and now it honetly seems kinda annoying.
  2. unartis

    Earth Globalism Mod II(EGMII) Beta 1.0

    Earth Globalism Mod II(EGMII) version: beta 1.00 EGMII 1.12 beta patch is available! Last updated: December 17, 2023 :goodjob:The EGMII beta 1.05 patch modified the previous settings of many units, you can find more information about this here. You can find more information about the changes...
  3. EGMII, Brazil foreign advisor in the 2010s

    EGMII, Brazil foreign advisor in the 2010s

    International relations
  4. EGMII, Brazil - Trade Advisor

    EGMII, Brazil - Trade Advisor

    Trade opportunities with new strategic resources...
  5. Earth Globalism Mod II

    Earth Globalism Mod II

    culturally different, new city officials are available in cities.
  6. Earth Globalism Mod II presentation

    Earth Globalism Mod II presentation

    It will be available on December 25, 2022 Shown in the screeshot: Turkish-Ukrainian relations in the 2010s...
  7. unartis

    [MOD] Earth Globalism Mod II

    Earth Globalism Mod II(EGM II) EGMII is ready, with many new options added compared to EGMI. I was last working on this thread (EGMII) adding new stuff to the over ten year old Earth Globalism Mod (EGMI). I prepared the EGMI 10 years ago. My goal was to present the world political conditions of...
  8. EFMII: New menubox

    EFMII: New menubox

    The menu box in the game Civilization III shows global warming, which I changed to a fantasy-like image in EFMI, EFMII. I edited a dragon eye magic staff as the chances of global warming increase in the game, the dragon eye in the magic staff is getting more and more visible.
  9. EFMII: Space Race Victory 2: Magic Towers

    EFMII: Space Race Victory 2: Magic Towers

    One of the mission tracks on the EFMII is to build Magic Towers, which also build on the possibility of Space Race.
  10. EFMII, Space Race Victory: Elixir of Might

    EFMII, Space Race Victory: Elixir of Might

    I wanted to take advantage of many opportunities in Earth fantasy Mod and Earth Fatasy mod II. There was also the possibility of space racing, so two types of victory conditions will appear in the mode, one of which is Elixir of Might
  11. EFMII_007

    EFMII_007

    Earth Fantasy Mod II Screenshots - military advisor
  12. EFMII_006

    EFMII_006

    Earth Fantasy Mod II Screenshots - commerce
  13. EFMII_005

    EFMII_005

    Earth Fantasy Mod II Screenshots - Civilization relationship
  14. EFMII_004

    EFMII_004

    Earth Fantasy Mod II Screenshots - strategic resources in city
  15. EFMII_002

    EFMII_002

    Earth Fantasy Mod II Screenshots - Science Advisor
  16. EFMII_001

    EFMII_001

    Earth Fantasy Mod II Screenshots
  17. unartis

    [MOD] Earth Fantasy Mod II(EFMII)

    Earth Fantasy Mod II I took suggestions, advice, reworked a lot of things in Earth Fantasy Mod II, which caused a bug in EFMI. Because a lot of new features and bug fixes have been added to EFMII compared to EFMI, I started this as a new mode, not a fix. The EFMI contained fundamental bugs...
  18. unartis

    Earth Fantasy Mod II(EFMII) Beta 1.03

    Earth Fantasy Mod II(EFMII) version: beta 1.11 The new EFMII beta 1.11 patch is available unit balance, more information can be found in this file (EFMII_unit-ballance II.xls), which you can download and view on the EFMII forum. Last updated:April 05, 2024 :thumbsup:Dear Players,:thumbsup...
  19. Blake00

    Mars Scenario?

    Hey guys, Has anyone attempted to make a Mars scenario for Civ 3 with scifi/martian map/story/units/cities/techs etc? 01/01/2021 UPDATE: Hunterkiller has release a new Mars scenario using Balthasar's work! :) (details of its making later in this thread)...
  20. aviatori

    [MOD] Expansion Mod

    Hello to All :cowboy: Mod based on one of the greatest C3C mod - Rise and Rule. Main features: - Over 250 researchable techs; - Over 60 resources; - New units and units classes; - Historical accuracy (as much as possible for the game). Download Link P.s.: Special thanks to all...
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