Is there any mod out there that completely disables to the ability to trade techs with other civs for both players and AI? I got used to playing without it in V/VI and now it honetly seems kinda annoying.
Earth Globalism Mod II(EGM II)
EGMII is ready, with many new options added compared to EGMI.
I was last working on this thread (EGMII) adding new stuff to the over ten year old Earth Globalism Mod (EGMI).
I prepared the EGMI 10 years ago. My goal was to present the world political conditions of...
The menu box in the game Civilization III shows global warming, which I changed to a fantasy-like image in EFMI, EFMII. I edited a dragon eye magic staff as the chances of global warming increase in the game, the dragon eye in the magic staff is getting more and more visible.
I wanted to take advantage of many opportunities in Earth fantasy Mod and Earth Fatasy mod II. There was also the possibility of space racing, so two types of victory conditions will appear in the mode, one of which is Elixir of Might
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