The presence of several civs that have links with several other civs can help make the change more flexible as well as real.
Examples:
-Celts -> France/UK
-Byzantines -> Rome/Greece (antiquity) and Ottoman/Russia (modern)
-Mongols -> Russian/Qing/Mughals
What other "link civs" can you think of?
The Marajoara
SOON with VP 5.0
Leader - P'küee
UA - Terra Preta
Farms, Villages and Great People Improvements do not remove features. Upon entering a new era, improved tiles gain +1 :c5food: Food, and worked tiles gain a Forest or Jungle, if possible.
UU1 - Nheengaibas (Composite Bowman)...
The Pursuit of Historical Accuracy and Immersion
General Overview
Historical Timeline: Tech tree beginning in the Neolithic Era has been reorganized into a historical timeline to provide for more realistic progression through history. Each tech represents an Age instead of an individual...
Historical Timeline Project
The Pursuit of Historical Accuracy and Immersion
General Overview
This thread has been moved to Modpacks --->Historical Timeline Project
Historical Timeline: Tech tree beginning in the Neolithic Era has been reorganized into a historical timeline to provide for more...
See discussion thread here: https://forums.civfanatics.com/threads/hokaths-afghanistan-for-vp.689898/
Based on the mods by Lastsword and Colonialist Legacies.
Tibet
DOWNLOAD
Leader - Songtsen Gampo
UA - Chos Rgyal
Cities claim nearby Mountains and gain +1 :c5faith: Faith and :c5greatperson: Great General Point, up to +2 after founding a Religion, and up to +3 after enhancing. Citadel and Holy Site are combined in a unique Dzong improvement...
I made this thread because there has been a great deal of discussion across different threads regarding the nature of civilizations-as-portrayed-in-the-game and who gets to be part of them, and who doesn't. This thread could be the under-one-roof-whatdoyoucallit, so that such discussions do not...
Amalfi
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Leader - Manso I
UA - Prima Repubblica Marinara
Receive a free Social Policy (max 4) and +15% :c5production: Production towards Naval Units (max 50%) for every 4 :trade: Trade Route slots.
Palace, Coastal and Merchant Specialist Buildings provide additional +1 :tourism...
Zimbabwe
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Leader - Nyatsimba Mutota
UA - Kalanga Legacy
Cities gain :c5production: Production from unique improved Resources nearby, scaling with Era.
Receive a Trade Route slot for every 4 improved Cattle resources.
Mines and Pastures provide +1 :c5gold: Gold, +1 Border Growth...
The four-hundred-and-seven episode of PolyCast, “They Deleted Our Topic!“ is now available for streaming on ThePolyCast.net. This episode features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Phil "TheMeInTeam", and Jason "MegaBearsFan". Topics for this episode include:
Intro
00h01m00s...
Probably the 58th time a thread like this has been created. I'd like to see what Native American groups people here would like to see represented in Civ VII, specially considering that Civ VI did a pretty mediocre job at it (at least in my opinion). I've included a lot of options so hopefully...
Good day everyone, I was looking for a place to upload this mod I published years ago on Steam and its latest releases. I'd like to see if my upload works, and then if yes I'll detail things more in depth.
Edit: I tried many times to upload my .civ5mod file whose size is around 100 MB, but it...
Mod for the chinese franchise Release that Witch: four new civilizations, one for each major kingdom and their respective leaders, along with unique buildings and units. As always, I've found no errors or problems in my game, but if you find anything, please let me know so I can try to resolve...
Mod for the chinese franchise Release that Witch: five new civilizations for each royal prince and their respect leaders, along with unique buildings and units. I've found no errors or problems in my game, but if you find anything, please let me know so I can try to resolve it.
For...
I was going to do this myself but as I have no modding experience and very little time, I thought I would post the idea here. As some of you may know, there are full civilizations that are in some of the scenarios and I thought that it would be fun to add those into the real game. These would...
im trying to make a custom civilization based off of a civilization that was already edited in the vp. like im looking for the files for vox populis civilizations so i can directly modify the civilization with the already made balance changes for it.
looking for new beta 3-2 but am fine with...
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