coal

  1. Moriarte

    Total phaseout of fossil fuels

    One half of the world wants to phaseout oil and coal by some specified date (usually 2050 is mentioned). The other half (India, China, Russia, some African countries) maintains that their current and future economies need to continue extraction and trade in fossil fuels beyond that date. "Total...
  2. J

    [GS] Error in the occurrence of raw materials: uranium, aluminum, oil, sulfur, coal.

    Error in the occurrence of raw materials: uranium, aluminum, oil, sulfur, coal. As you can see in the attached pictures, at a very early stage, even around 100 turns, some civilizations already have strategic resources, although they have not yet discovered the required technologies. Is this a...
  3. modmod

    Fire use - heating, colonial use of materials

    Post a new topic in regarding this. Do not know about similar idea, if there was something like that then sorry. So thing come up in connection with permafrost coal see HERE. 1. Fireplaces for light/ heating: Right now colonist are need food in each turn but firewood/ heating is not...
  4. O

    [GS] 1.0.0.328 (426563) Lumber mill showing coal production

    I hope this isn't a repeat, I did search for something similar, but didn't come up with anything. I came across a bug where I had a lumber mill on a plot before I discovered coal. Once coal was discovered I had 3 plots of coal. I had created mines on two of them, but the lumber mill was already...
  5. T

    [GS] [1.0.0.290] Serious Trade Exploit w/ Strategic Resources (Fixed)

    [Someone else may have posted this but I'm new to the forums and couldn't find a mention. Apologies if this post is redundant.] To replicate the exploit, offer 1 coal to an AI and ask for 10 gold/turn in return. The AI will refuse. Ask to make the trade more equitable. The AI will offer 5...
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