decompilation

  1. T

    Changing Textures in the BLP

    Let's say I don't like the Portugal icon and want to change it. To do this, I need to go to DLC\Portugal\Platforms\Windows\BLPs, find the file with this icon there and add my own. But here the problem arises - I can't open any of the files in any way. I can't find a BLP decryptor anywhere. How...
  2. tupi

    AI logic: revolutions/government change

    So, how and when AI civs change their government. 1) every turn (after main city loop) AI checks if anarchy flag (diplomacy bit 'ALLY' with barbarians) is 1. If it's so, it calls 'change govt' function which in this case just sets anarchy flag to 0. This means that AI revolution always takes 1...
  3. tupi

    Computer player logic: tax/science/luxuries distribution

    Maybe it's not too interesting, but I want to share it anyway, so new thread here. M.b. it's better to create sort of common thread for any previously unknown game rules of civ 1 extracted by decompilation/disassemby? For clarification: 1 point of taxes is 10% in menu. So, tax rate + luxuries...
  4. tupi

    How civilization 'place' (1-7) is determined.

    All civs in the game are always 'sorted' from the best to the worst. It can be from 1 to 7 (7 = best, 1 = worst). This variable is matter, for example, for civil war (your place should be lower than the enemy place). It seems that number of advisers on negotiations screen uses this variable too...
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