All independents are initially friendly in Antiquity Age.
I also tried to do the same with other ages, but idk why they failed :(
Even military independents are friendly.
All independents are initially friendly in Antiquity Age.
I also tried to do the same with other ages, but idk why they failed :(
Even military independents are friendly
Playing as Kublai khan, got owls secret society on my first turn and accepted.
When I got Code of Law, there were three slots but only 2 policies. It would not let me submit the only 2.
I could end the turn, but it would not have any policies :(
Seems I got unlucky, and this is a bug.
So I had this idea for a UK civ that I wanted to share. It's primarily based off British history and the monarchy and has a unique focus on diplomacy, espionage and government. I don't know if the numbers are all balanced, but they could be tweaked. I really like the concept, so I would love...
Hi!
I would like to ask for a change to early diplomatic favor point system or for suggestions to some already available mods that i am not aware about.
It seems to me that diplomacy actions are very unused, because already at start of online speed game "promises" cost 30 diplomatic favor, yet...
Civ Fanatics Competition: Fastest STANDARD SETTINGS Deity Diplomatic Victory
Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity diplomatic victory on a game with ALL STANDARD SETTINGS!
Everyone plays Civ with their own 'standard' I know...
Civ Fanatics Competition: Fastest Deity Diplomatic Victory
Welcome to the Civ Fanatics Competition (CFC) where we will find out who can pull off the fastest deity diplomatic victory!
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Start conditions
To participate, start and play a game that matches the following conditions...
Seriously, I get they wanted to force the players into the late game a little bit more, but this is just stupid. How am I supossed to beat this?
I would have to farm like 1 million favor (and trust that there is at least one emergency between votes too). The only way I see to win this is...
This mod introduces completely new feature into the game - Diplomatic Defeat.
Substitute for Diplomatic Victory and World Congress from previous Civs versions.
You will lose if your relations with other civilizations deteriorate below certain levels.
Single player only! AI can NOT be defeated...
I don't really know if someone in this forum has already talked about the idea of trade blocs, but I think it would be really interesting for developers to introduce this concept in later DLCs of the game...
I think that this should be a Diplomatic deal available after ''Capitalism'' or...
I think there is an extra layer that can be added to the game that would create a sense of strengthening and developing relationships between civilizations that can be achieved by copying the espionage mechanism and adding a new unit: the diplomat.
Diplomats are civilian units that can always...
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