Tired of a volcano erupting or a river flooding every turn, even in the lightest disaster settings? Then this mod might be for you.
* Reduced the frequency of disasters even more, and disabled insignificant (gentle) ones.
* To make it more realistic, the damage caused by disasters to the...
I'm thinking of trying other people's saves that they want me to fix or explain where they could be better. Or fix someone's disaster save file. Think PotatoMcWhiskey's Disaster/Garbage save file videos. I wonder if there's a place where we can upload saves to try out, or play saves that other...
Problem:
Civilization 6 suffers as many other strategy games do through a snowball effect whereby later turns and eras become increasingly boring or repetitive as no other civilizations stand a chance to compete against you. This is amplified by the weaknesses of Civ 6 AI, and the fact that...
Adds Comet Strikes and Solar Flares to the base game without Apocalypse Mode.
Requires Gathering Storm and Maya and Gran Colombia Pack
Description
Disasters available only in Apocalypse Mode will trigger also during a normal game, without the Mode active.
There are 4 new types of events:
-...
As I posted in the bug section. The apocalypse mode lacks progression and having 1 disaster per turn during the whole game (this is now a hard limit too), creates weird problems such as game not being balanced for bigger maps, volcanoes disappearing as the climate change kicks in and all...
Two seperate games my early game has been completely wrecked by disasters.
The first was an Incan game where I had disasters at 4 because they'd never been a problem before and I kinda enjoyed them. I spawned near 3 volcanoes and had so many eruptions I couldn't get my pop over 4 and...
New version 2.4.3 as of 1.09 - Can be used with CQUI.
Supported languages: English, Português do Brasil, 汉语/漢語 (Simplified Chinese).
Adds a new gameplay mechanics - Natural Disasters - in the form of randomly happening events that damage some area. Implemented disasters: Earthquake, Flood...
Here are my two pennies worth of ideas. I wonder if any would get any traction?
1. Claims system:
- At the very beginning, as you start exploring your surroundings, all land you discover becomes your “claim” – land you consider your own to colonise (some faint border would be nice to...
The mod is RELEASED.
New - first playable Version 2.0
Visualizations
Disaster prevention mechanisms
Disaster resources
Many tweaks and improvements
Download and read details here
The Real Natural Disasters mod (RND for short) adds to the game random events in the form of natural disasters...
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