Adamiy submitted a new resource:
MOD/Scenario Colonization [RF + GS] - The World in the 14th Century, just Before the Colonization of the Americas
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In this scenario, you can play any faction , be it the Incas, the Aztecs, or even Mali.
It is a historical representation of military forces, names and locations of towns and territories.
[Not all empires start equal]:
France is much more powerful militarily than Kongo for example...
Sorry if I made any spelling or grammatical mistake, english isn't my mother language.
These are some ideas I was wondering if would be good (or even possible) to add for this mod. I'm not really good with programming, so I don't know what is and isn't feasible in Civilization IV. They're...
You probably know the Meso America mod in civ 4 BTS. Well this is that but much Better!
Spain is not a minor civ anymore and you can Play with them. Wonders names make more sense.
Explorers can attack and have a power combat of 6.
I know that it's not historically correct that the Spanish start...
I wanted to make custom agenda's for a civilization I was making but I am not sure how to go about this.
Agenda 1: Reconnaissance Mission - This Civilization dislikes civilizations that don't give open borders to them, discover natural wonders before them, and explore the entire map before...
Would just like to know your honest thoughts on my ideas, I'm not a dev so I don't know how feasible these are. I am sure you can build, improve or dismiss my ideas with good reason.
Late game exploration
I've always felt the early game to be the most interesting because you're exploring and...
The Trading Company is normally available at Exploration. In my Portugal game it was, at least. Now, when playing as the Dutch, the TC was only available at Economics. Is this intended? It makes winning the UHV much more difficult. Am I missing something?
Hey everyone,
I’m a long time fan on the Civ series and I’ve been lurking on these forums for a little while. Thought it was about time I got involved, thanks for making this such a welcoming place!
So I came across a video on deep sea mining earlier today, and I thought it would be such a...
It seems to me the AI sucks at scouting on heavy water maps like archipelago and sometimes communitas with lots of small islands reachable by shallow water. While on land maps they find everything very quickly and actually make it hard for the player to even get ruins, they struggle with...
I love playing with JFD's Exploration Continued Expanded, I personally think it's a great mod. However, I know that it is obsolete and had been incorporated into RtP, which has been discontinued(to the best of my knowledge it is discontinued).
My only problem with the mod is that consistently...
Exploring Japan
In the fall of 2016 I flew to Narita International Airport, near Tokyo. I had a return ticket with me that would take me home about 22 days later. I also had a hotel room booked for 8 nights in a good central location. After that I I did not really know where I would end up...
This is a long post, and as my first post to these forums, perhaps I'm biting off more than I can chew. Regardless, I hope that my ideas are worth sharing and it sparks interest in a few of you!
Introduction
There are many things I enjoy immensely about Civilization VI, but there’s also a few...
Hi
i'm new to modding. all i did so far was alter some existing mods, and alter .xml files directly. my biggest problem is finding what to alter. because there are so many .xml files.
I'm trying to create a mod that removes the era points from goody huts(i like exploration and playing with...
Hi
i'm new to modding. all i did so far was alter some existing mods, and alter .xml files directly. my biggest problem is finding what to alter. because there are so many .xml files.
I'm trying to create a mod that removes the era points from goody huts(i like exploration and playing with...
Hello fanatics,
I wanted to open a new thread, this time to talk about the late part experiences of CIV VI R&F. At the beggining when I start a CIV VI game I enjoy very much the first part: exploring the map, planning (wich city will be specialized in what..., what part to explore, deffending...
Do you remember the "Conquest of the New World" scenario in civ 5?
There was a thing in this scenario that really caught my attention;it's about the scurvy promotion that all European naval units had,look:
"Additionally, all European naval units begin play with the Scurvy "promotion," which...
Tired of playing the same old maps? Quench your thirst for exploration with the endless possibilities of this map script! Choose from 24 landmasses and dozens of other options, or go completely random and surprise yourself with millions of possible combinations!
For more details on how this mod...
Portuguese discoveries were all about city states, all maritime ones, that Portuguese discovered, traded with, some were conquered, others failed to conquer, other were colonies, etc.
Here is my current list:
Ceuta
Sierra Leone
Mina
Cochin
Calicut
Ceylon
Cannanore
Socotra
Muscat
Ormuz
Malacca...
I recently returned after an absence of a few years and am now up to move 290 of my first game in CIV VI on Prince difficulty. One very frustrating change has become apparent with regard to unit automation: it mostly fails!
I used to be able to send a unit exploring and check back in ten or...
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