feature

  1. jarcast2

    Volcanoes for VP

    Volcanoes for VP DOWNLOAD Compatible with any mapscript. Volcanoes yield +1 :c5food: Food to adjacent tiles. Goddess of Nature belief applies also to Volcanoes as well as existing and modded buildings, policies, traits involving mountains. However, due to VP dll shenanigans the bonus...
  2. V

    No turn-event-log? Missing! In earlier versions of civ! Add one.

    Event turn logs can be quite important in terms of at the very least, determining which player, AI-civ, or city state declared war FIRST. Just started a turn in 1752AD, without having had ONE war, nor even witnessed any of other civs... and a bit like in the chain reactions of a world-war...
  3. G

    [GS] Giving Amenities and Housing per n forest tiles.

    Making a nomadic forest civ, and i was really hoping to do something for the civ UA like: I've got other parts of the UA to balance it out, but those work fine. It's getting the above to work that i'm having an issue with. So I've narrowed the root cause (probably not the only root cause...
  4. P

    [GS] Edit mod to delete feature is offers

    hello, i tried to edit a mod - but i don´t know how: It´s this DB's Civ VI Gold-mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2533573440 It´s a mod which does alot, but i only wan´t to have the Remove Foreign Info-function, like this predesessor mod does which isn´t working...
  5. hrochland

    stone forest 2021-06-22

    stone forest ( requested by LPlate2 )
  6. anonxanemone

    AI Razing City-State: Bug or Feature?

    AI attacking city-states is nothing new but one of the recent updates made AI have little to no reservation in razing city-states. When the developers introduced the function, they quoted the Maya for needing to keep cities close to their capital as per their ability so eliminating city-states...
  7. smorgasborgas

    Is there a mod or a flag I could set somewhere that would make it impossible to capture city states?

    Preface: Hi! I love this mod. It's the only video game I've played for the past 2 years and I'm not getting tired of it any time soon. This mod is incredible and I don't want my first post here to sound like a criticism. *I turned off the flags for bribed wars and win-condition aggression...
  8. T

    [BNW] display remaining moves on unit path

    I always forget how much movement points its going to cost to move in a forest hill, is this doable with lua only? i have no clue how to start. Community Patch has something of the sorts but it seems like there are massive pathfinding changes in the dll as well
  9. Wit

    [R&F] Tile Yield Reference Sheet

    Attached is a "Tile Yield Reference Sheet" for Civ 6 R&F. I felt this has been missing, and I have been meaning to do this for a while and finally got around it. My hope is that it is self explanatory. All data was pulled from game files. I tried my best to be accurate - I welcome any...
  10. HorseshoeHermit

    Overflow proration. Exploit?

    When you overflow production with modifiers, you get a credit of hammers stored in a special reserve which we can call the overflow buffer. This buffer is then applied at full value to the next time the city yields production (but not to a process like Wealth). This happens with the...
  11. JackConor

    Adding chemical and biological weapons to VP?

    I was wondering if VP could add these weapons. It would change how battles are fought. I find it ridiculous to use nukes to achieve this purpose of warfare. Is it possible? I know nothing about modding but if I got the time and its easy then I might try. For biological weapon, we could use the...
  12. clapyourhands

    [BUILDING] Help With Building Boosting Food on Marsh Tiles

    Hey guys! I'm brand new to Civ5 modding, but I've been persevering. I've gotten almost everything up and running thanks to lots and lots of Google searches and searches on this forum. I'm making a new Civ and it is mostly functional (the UU and most of the UA work), but the UB is a bit wonky...
  13. G

    Weather Effects

    Randomly generated on a random number of tiles for a random number of turns based on the actual biome of those tiles. Imagine, for example, a storm on a group of 5-6 grassland tiles, effecting tiles output and units. Rising the food output but dropping the production. It could create a marsh on...
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