features

  1. A

    [GS] Help editing custom civilization traits and features

    Hello everyone, So I followed the guides on how to make a custom civ and its modifiers, but I'm really confused on that last part. I searched through the root files of the game, and found the IDs. Unfortunately, I couldn't get my traits to work, and I really find it hard to implement them. I...
  2. E

    Terrains like Civilization 6 2022-10-07

    Terrains like Civilization 6
  3. Zegangani

    4Xpansion Pass [4XP] Mod Series Announcement + Open Door for Ideas and Suggestions

    Hello CivFans! I’m Zegangani, a fellow CivFanatic and Civilization VI Modder. I'm a huge Fan of the Civilization Franchise, and while I haven't played Civ IV and prior iterations (and Spin-Offs), I'm still familiar with many of their Mechanics, which I really like (especially Civ IV's), and...
  4. SandFli

    Terrain Features: Does Civ VI or VII need more?

    Terrain Features have many uses in-game, including unique Civ abilities, and add lots of detail to the maps. Further Features could make environmental transitions more realistic and make the game world look great. The question is, is there space or need for more? Some starting ideas include...
  5. Zegangani

    [NFP] How satisfied are you with NFP (So far - Updates included)?

    It's been 9 Months now since we got the 1st NFP Pack, The Maya-GrandColumbia Pack with Apocalypse Mode, and now, so far, we got 7 new Civilizations, 10 new Leaders/Alt-Leaders, 7 new Game Modes, 1 new Scenario and plenty of other Stuff (Bug and Balance Fixes, New Features, improved AI...etc)...
  6. sman1975

    New Resources Question

    Hello, I'm trying to add some new Resources to the game, bringing together the disparate efforts of several modders. Looking at the legacy code, I've noticed there are two tables that are confusing me: 1. Resource_FeatureBooleans 2. Resource_FeatureTerrainBooleans Both have the same schema...
  7. J

    Unit kill yields - an offbeat request

    Firstly much love and appreciation to all those who work on this project! One of my absolute favourite things in older versions of VP was playing Authority Aztec (or any civ as Authority to a lesser extent) and seeing the kill yields appear over the unit's tile when you kill them. Now that the...
  8. oSiyeza

    [GS] The most liked and disliked features of Civilization VI (Results)

    This is my best attempt to synthetize the results from the users of this forum, from the post available in: https://forums.civfanatics.com/threads/your-3-best-and-3-worst-things-about-civ-6.654770/ I created a new post, since this is not intended to be a place to submit more opinions for the...
  9. J

    Feature Request: Two simple UI improvements for quality of life

    I think these would probably be fairly easy to code and they might smooth out a couple of minor sticking points in the player experience. 1) When you mouse over an AI's luxury resource in the trade screen, a tooltip appears (similar to mousing over terrain) to inform you of which of your cities...
  10. Commandonite

    My civ 6 next (patch/update/dlc/expansion) wishlist:

    1- Immigration Mechanic It can start in the industrial era where population may immigrate from civs that you have cultural influence on to your civ when you have immigration policy in your government or open borders with the other civs. You need to have surplus housing for immigrants and...
  11. N

    NUT9931's Twaek mod v0.1 2018-11-25

    this mod insert not mod folder, insert Sid Meiers Civilization VI base folder. PLEESE BACKUP FILE [insert backup 7z file, but I still recommend backup.] ---- Reference mods Fish Farms (for better water tiles) 1.8.5 PassableMountains Workable Mountains Strategic Timber (V. 1.05) Lumbermills...
  12. Knasp

    New terrain types and features?

    A while back I managed to use Modbuddy and add a new feature (copied and modfied the marsh feature's code in the xmls), which I could then place on my map in the Worldbuilder. The map loaded fine, and the feature worked fine in the 3D view, but the feature was invisible in the Strategic View...
  13. N

    [R&F] my personal setting. meny change unit, building, district, Improvement, features, Alliances.....

    this mod insert not mod folder, insert Sid Meiers Civilization VI base folder. PLEESE BACKUP FILE [insert backup 7z file, but I still recommend backup.] Reference mods Fish Farms (for better water tiles) 1.8.5 PassableMountains Workable Mountains Strategic Timber (V. 1.05) Lumbermills for...
  14. Securion

    CityStates; defending them. How...?

    Is there a notification when one of my City States are under attack? And how do i join that war without incurring the whole worlds wrath until the end of time? Is there any other non-military way of helping i have missed somehow or is this it... there just are no features regarding City States...
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