g&k

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    [BNW] expansion packs civs missing

    Hi In a custom game settings, expansion packs civs missing if BNW and G&K both are enabled. Only Ethiopia is listed which is included in both expansion pack. I saw this problem earlier but I hope there is a solution by now. MacOSX 10.13.6. (high sierra)
  2. Z

    Reccomendations For Civ 5 Map With Good Naval Warfare

    Really love the aspect of naval warfare. I have a modified version of small continents plus that does a really good job with the island chains. As well as Planet Simulator, but those generated seem to be more continent heavy to me, may require more fiddling. Oceania and Archipelago have been...
  3. Browd

    Religion: Spreading and Defending Your Religion (BNW)

    Religion Spreading and Defending Your Religion "Only as the church fulfills her missionary obligation does she justify her existence." -- Unknown Introduction World Religions screenA religious war roils beneath the surface of every game, as you and your rival leaders seek to extend your...
  4. ragan651

    Gods and Kings Belief Reference Chart 2016-10-05

    This is a printer-friendly chart of all beliefs in Civilization V: Gods and Kings.
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    Social Policy: Autocracy (G&K)

    Autocracy Timid men prefer the calm of despotism to the tempestuous sea of liberty. -- Thomas Jefferson IntroductionAutocracy, available in the industrial era, is for militaristic civilizations, dreaming of world conquest. However, adopting Autocracy brings a diplomatic hit to those who...
  6. Browd

    Religion: Enhancer Beliefs (G&K)

    Religion Enhancer Beliefs “If Galileo had said in verse that the world moved, the inquisition might have let him alone” - Thomas Hardy Introduction A religion consists of a set of beliefs that are intended to improve your ability to win the game. Most of the enhancer beliefs primarily...
  7. Browd

    Religion: Follower Beliefs (G&K)

    Religion Follower Beliefs “A civilization is a heritage of beliefs, customs, and knowledge slowly accumulated in the course of centuries, elements difficult at times to justify by logic, but justifying themselves as paths when they lead somewhere, since they open up for man his inner distance.”...
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    Social Policy: Patronage (G&K)

    Patronage Giving money and power to government is like giving whiskey and car keys to teenage boys. -- P.J. O'Rourke IntroductionPatronage, available in the medieval era, contains policies entirely devoted to relationships with city states. The initially available half of the branch contains...
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    Social Policy: Order (G&K)

    Order All animals are equal, but some animals are more equal than others. -- George Orwell IntroductionOrder, available in the industrial era, contains policies that boost a wide empire strategy. Order is best for large, sprawling empires, increasing the strength of the empire based on the...
  10. Browd

    Religion: Founder Beliefs (G&K)

    Religion Founder Beliefs “At the core of all well-founded belief, lies belief that is unfounded” - Ludwig Wittgenstein Introduction A religion consists of a set of beliefs that are intended to enhance your ability to win the game. Many of the beliefs will benefit any civilization following a...
  11. Browd

    Religion: Pantheon Beliefs (G&K)

    Religion Pantheon Beliefs “These were bronze age people and they had a pantheon of gods that they thought controlled their world.” - Michael Sheridan Introduction A pantheon is a pre-religion belief (one pantheon belief per civilization) that can provide a helpful boost to empire...
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    Social Policy: Piety (G&K)

    Piety Faith is never identical with Piety IntroductionReligions, especially organized religions, had a huge impact on civilizations and governments throughout our history. The Piety social policy branch, which could be adopted early in the Classical Era, describes various levels of influence...
  13. Browd

    Religion: Spreading and Defending Your Religion (G&K)

    Religion Spreading and Defending Your Religion "Only as the church fulfills her missionary obligation does she justify her existence." — Unknown Introduction World Religions screenA religious war roils beneath the surface of every game, as you and your rival leaders seek to extend your...
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    Social Policy: Honor (G&K)

    Honor I love the name of honor, more than I fear death. IntroductionThe Honor tree is one of the three social policy trees available from the Ancient Era. Each of the Ancient era policy trees rewards investments into different aspects of the early game: Tradition rewards small empires that...
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    Social Policy: Liberty (G&K)

    Liberty When the people fear the government, there is tyranny. When the government fears the people, there is liberty. -- Thomas Jefferson IntroductionLiberty is one of the three social policy branches available in the ancient era, and generally the strongest of those three when pursuing a...
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    Social Policy: Tradition (G&K)

    Tradition Cultures grow on the vine of tradition. IntroductionTradition is one of the three social policy branches available in the ancient era. Choosing the tradition tree opens three policy choices: Aristocracy, Legalism and Oligarchy, with the remaining Landed Elite and Monarchy requiring...
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    [G&K] Social Policy: Rationalism (G&K)

    Lordleoz submitted a new resource: Social Policy: Rationalism - Social Policy: Rationalism Read more about this resource...
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    Social Policy: Rationalism (G&K)

    Rationalism The very essence of rationalism is that it assumes that the reason is the highest faculty in man and the lord of all the rest. -- Lyman Abbott IntroductionRationalism, available in the Renaissance Era, is one of the most focused branches, being entirely devoted to science (with...
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    Social Policy: Freedom (G&K)

    Freedom The law will never make men free, it is men that have to make the law free. -- Henry David Thoreau IntroductionFreedom, available in the Industrial Era, contains three policies devoted to specialists, one devoted to Great People, one devoted to culture, one providing gold, and a city...
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    Social Policy: Commerce (G&K)

    Commerce Trade is what an empire is built upon. IntroductionCommerce becomes available in the Medieval Era and is focused on the economic side of the game. As a full tree it can benefit any Civilization when there are coastal areas and plenty of water, or indeed any situation in which you have...
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