I'm being forced to give enormous amounts of money to other civs as a bug. No trade deals or anything have me spending money, and as a last resort I have declared war on everyone. Interestingly, the amount has gone up as I declared war. After waiting a turn, I'm currently spending $218 per turn...
Hello, I have been trying to play with some friends Civilization II Multiplayer Gold Edition within Hamachi and have all the patches installed ( 1.3 patch, 64 bit one and Multiplayer fix ) but when we start the game it says "Building World..." and gets stuck there. What should we do ?
Hi guys, Im modding last time Civ V and want to implement idea that units cannot be buy by gold in cities, is it possible??? And one more question: Can somehow separate from units cost in hammers and gold??? I want make all units cost 1 hammer(1 turn) but maintenance of most will be in gold...
Back in late v38 I ran several games with more or less insane increases to city maintenance, getting close to the point where you could go bankrupt on on a single city or not really afford to expand at all in late prehistoric/early ancient era. What I found was that as ages go past and you get...
Once Economics is researched you have the ability to build the stock exchange. At this point you have the ability to invest in a certain country/empire. Here's how this works:
You make money by investing gold in a foreign country that is growing or has potential to grow.
What is growth? It...
But I'm playing again and my favorite game is Babs for the Science win.
Some of the strategies I use are, if it can be done in a timely manner is to open both Tradition & Liberty and use them simultaneously as needs dictate. I research Pottery > Writing/Archery and any techs I need to get...
I am creating my first mod. I am ok with SQL and I understand LUA. I have already made my new tech tree, some of my buildings and ajusted my terrain/feature/ressources. Thank LeeS for his posts...
Now I want to do something tricky... for me.
I want to implement a new Yield for plot, something...
So.. I'll be honest this is almost certainly old news by now (actually I think it is, but I'm not sure)
and putt my cards down
I honestly pirated this game (It came out like 20 years ago, please don't kill me!)
and I did do some copy shenanigans from another pirated copy for some maps but I am...
Hello all,
I'm wondering if there is a comprehensive list of all the standard variables (i.e. buildings, civics etc, not UA like Peter's or Jadwiga's) that add gold, food, production, faith, culture, science to your trade routes.
We know we need gold for maintenance and ideally for upgrades because it is efficient. The amount of gold you get from trading and tiles can normally cover most of this.
So the additional gold we get from trade routes, districts, buildings and plunder goes toward what and can we quantify it...
First of all, I LOVE this mod! Thanks for making it!
I also want to say that I am not sure if this is a side effect of the mod, or if these values I explain below are part of vanilla Civ V. But I wanted to write about this to hopefully make the mod even more fun!
So I have played 2 games in...
So, the Barbary Corsair has great abilities, and with this bug it can provide unlimited gold.
I assume it is reproducible as I was able to do it multiple times, although it was all in the same game.
The save file is attached.
Variables required:
- Be at war with a civ that has built a mountain...
In previous installments, gold seemed to be worth more than it does in civ 6. The only major shift in its use between 5 and 6 is the ability to purchase the loyalty of city states. Adding this feature can allow a civilization to focus entirely on economics, without having to pay much mind to...
The Legendary Headstart Mod adds a variety of bonuses to all major civs at the start of the game. The intent is to provide a richer variety of playstyles, based on the sometimes legendary head starts these bonuses sometimes provide.
There are 18 bonuses in all – some of which are much more...
Hi all,
click link for slightly jenky video (OBS i guess really doesn't like dx12) of problem encountered playing as Cleopatra, Team 0 with Indonesia, Prince All, pangaea, barbarians, no active mods.
as you can see by my excessive mouse gesturing, the gold doesn't seem to be accumulating...
I am pretty new to LUA and the modding in general and I was wondering how you could add gold to the player for each trade routes the player has. This is what I have so far (and it dosen't work):
function CheckTrading(iPlayer)
local player = Players[iPlayer]
if not player:IsMinorCiv()...
I don't really know if someone in this forum has already talked about the idea of trade blocs, but I think it would be really interesting for developers to introduce this concept in later DLCs of the game...
I think that this should be a Diplomatic deal available after ''Capitalism'' or...
Hello,
Having an issue where I am unable to purchase any units with gold or faith in a multiplayer game. The person I am playing with has got no problems buying things. This has happened in 2 games now, the first game the other person was hosting so I thought that might be a problem and I...
I had a builder with only 1 build left. I sold the builder back using the little minus sign next to the skull. Click the skull and it will ask you if you would like to remove the "?" from the game. Each unit you sell will give you a different gold amount some are extremely large. You can use...
Whenever trading with the AI, I can always get a great deal by offering luxuries and some gold and gold per turn. I then click the "make this deal more equitable" button to get a new offer. If I remove the lump-sum gold and hit the button again, it drops the gold per turn to 1 or even removes...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.