This lets you extend the usage of your ancient era units such as Hoplites, War-Carts and Okihtcitaw even if classical era Swordsman and Horseman show up.
Features:
1. Classical era Great General and Great Admiral affect Ancient Era units.
Enjoying to play in locked Eras, mainly the Industrial one for its steampunk aesthetics, I am looking for a way to delay to the next era the appearance change of some units and buildings that take place in this Era and look quite out of place there, namely : the Great General, the Great Admiral...
Recently, the ability of Great Generals and Great Admirals to boost City Strength has been removed without any discussion. I was against this change and posted it in the October 23 thread, but without much response:
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Hey devs, couldn't you just make your game so that AI don't stupidly sacrifice their great people, instead of once again punishing the player for having a brain?
I've got a whole bunch of navy units on alert, on an islands map, I'm at war but playing defensive. I want to know when enemy ships...
Make use out of your Great Admirals!
Overview
As a way to make Great Admirals more useful throughout the game, I put this together using an old mod based on the same idea as a framework. In addition to the two base-game actions, Great Admirals can now build the Aquaculture improvement on...
Make use out of your Great Admirals!
Overview
As a way to make Great Admirals more useful throughout the game, I put this together using an old mod based on the same idea as a framework. In addition to the two base-game actions, Great Admirals can now build the Aquaculture improvement on...
Fight for Generals or Admirals
Introducing
I wanted to make the battle for getting Great Admirals or Great Generals a bit more offensive.
If you fight on battefields your chance to get these Great People is higher than without.
Therefore I decided to make this mod.
What it does
If you kill...
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