Since Wide vs Tall is no real thing in Civ VI, this mod tries to add some tweaks to make Tall play viable and balance it out with Wide play.
This mod aims to be minimal invasive! When playing wide you should experience no change in gameplay, at all.
Disclaimer
Most significant Changes and...
Is there a way I can edit the game so that border growth beyond 3 tiles simply does not happen?
I searched and only ever found mods and people asking for unlimited border growth or the ability to work 5 tiles. I mean God forbid your culture cost is a tiny bit higher.
It's ugly and often...
It seems that economic theory finds a way to creep into many threads and that it needs a home of its own.
We are not starting from scratch, but live in a world where there is a huge disparity between the haves and the have nots, the rich and poor, the lucky and unlucky, the educated and the...
Hi all, just an idea for trade/a mod:
Effectively, could it work that trade routes (internal and external) could boost the value of certain buildings.
Obviously they do for 2 at the moment but I feel that increasing this could be more historically accurate and improve flavour? Plus many of...
Lately I've been having trouble deciding when it's optimal to assign specialists to universities (and sometimes guilds and workshops).
If you do it too early the opportunity cost may be the food you miss out on from not working growth tiles instead. This is not the case when you re-assign...
Dear modders/players
I don't code but there is a thing I would like to see in this game wich is Port specialization.
I really like what thecrazyscot did here : https://forums.civfanatics.com/resources/improved-water-yields.25436/
But I would love to push a little bit further with the ability...
Adds the Provincias Unidas del Rio dela Plata with José de San Martín as its leader.
The mod includes an alternate map. Check User_Settings_RiodelaPlata.sql to change.
Steam Workshop | Direct Download
This is my first mod and is mostly just a test mod, as I'm currently teaching myself how to make mods. This isn't meant to be balanced, but it should be adding 5 housing to granaries and I'm trying to figure out how to add food. Please let me know any feedback you have or any bugs with it. Thank...
Searched forums and the in-game documentation.
I'm having difficulty figuring out:
- How can you tell when a city is going to expand? (i.e. like in Civ5, the accumulation of culture toward border expansion is clearly illustrated.)
- Is there a way to identify which tile the city is going to...
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