hypothetical

  1. TyrannusRex

    (E&E) Civilization VI - Deep Dive: Goths

    Gothic Empire Barbarians at the Gates All military units gain +3 combat strength against Walls. Tile improvements pillaged by Gothic units grant +25% their typical yield. Razing cities incurs 25% less Grievances than normal and grants a boost of 500 Culture. Clearing a Barbarian Outpost has a...
  2. TyrannusRex

    (E&E) Civilization VI - First Look: Goths

    Theodoric leads the Goths in Sid Meier's Civilization VI! Theodoric the Great was King of the Ostrogoths, regent of the Visigoths, and ruler of an independent Gothic kingdom shortly after the fall of the Western Roman Empire. Some consider him a Roman Emperor in all but name, as his territory...
  3. TyrannusRex

    (E&E) Civilization VI - Deep Dive: Iroquois (Haudenosaunee)

    Iroquois Empire (Haudenosaunee) Great Law of Peace After ending a war peacefully, all Iroquois cities (including newly captured ones) cannot lose Loyalty for 20 turns. Rotisken’rakéhte Unique Renaissance Era unit that replaces the Musketman. +5 combat strength and no movement penalty in Woods or...
  4. TyrannusRex

    (E&E) Civilization VI - First Look: Iroquois (Haudenosaunee)

    Hiawatha leads the Iroquois in Sid Meier's Civilization VI! and... Jigonsaseh also leads the Iroquois in Sid Meier's Civilization VI! Nota Bene: "Iroquois", while being a popular shorthand for this confederacy of native peoples, is an exonym given to them by an imperialistic power. They refer...
  5. TyrannusRex

    (E&E) Civilization VI - Deep Dive: Kievan Rus

    Kievan Rus Empire (Kyivan Rus) The Men Who Row Traders can cross Coast and Ocean tiles from the beginning of the game. All Trade Routes which cross at least 3 tiles of water increase their normal yields by +15%. Galleys and Quadriremes gain +1 movement. Melee and ranged units suffer no movement...
  6. TyrannusRex

    (E&E) Civilization VI - First Look: Kievan Rus

    Vladimir I leads Kievan Rus in Sid Meier's Civilization VI! Nota Bene: I went with the most commonly used spelling of "Kievan", though I am perfectly happy using "Kyivan" to match the more accurate modern spelling of the city's name. In-game, the city is spelled Kyiv. Vladimir (or...
  7. G

    Spitballing Ideas for a Hypothetical 4X Game of My Own Design

    As a player of multiple 4X/HGS (historical grand strategy games), I often find myself brainstorming/daydreaming about the features and/or mechanics I'd put into a game if I were in charge of developing one. I call it "Rise to Power." Some of it involves mixing and matching aspects of multiple...
  8. TyrannusRex

    (E&E) Civilization VI - Deep Dive: Denmark

    Danish Empire Leiðangr During the first 10 turns of a surprise war declared by or upon Denmark, all coastal cities can purchase a naval melee unit for free, with an extra one becoming available with each Harbor building. These units gain +1 movement speed and grant a +3 combat bonus to adjacent...
  9. TyrannusRex

    (E&E) Civilization VI - First Look: Denmark

    Margaret I leads Denmark in Sid Meier's Civilization VI! A quick and friendly reminder to you civ fans: the civilizations in-game are, by their very nature, anachronistic conglomerations of the concepts and history behind a nation/culture. So, just as Abraham Lincoln never coexisted with the...
  10. TyrannusRex

    (E&E) Civilization VI - City-States, Wave I

    New city-states come your aid in Sid Meier's Civilization VI! Whether you trade with them, become their suzerain, or add them to your empire by force, you can't deny that city-states add a little something special to your games of Civilization. Your journey to victory wouldn't quite be the same...
  11. TyrannusRex

    (E&E) Civilization VI - Deep Dive: Argentina

    Argentinian Empire Esplendor Patagónico Tiles within Argentinian cities automatically raise their Appeal by +1 (to a maximum of +2) whenever a Holy Site, Theater Square, Preserve, or Milonga is built on or adjacent to them. Any of said tiles that are included in a National Park provide Tourism...
  12. TyrannusRex

    (E&E) Civilization VI - First Look: Argentina

    Bartolomé Mitre leads Argentina in Sid Meier's Civilization VI! Bartolomé Mitre Martínez was the first president of a unified Argentina, as well as a statesman, soldier, journalist, author, and poet. He is considered paradigmatic of a progressive yet flexible liberal politician and supported...
  13. TyrannusRex

    (E&E) Civilization VI - Deep Dive: Haiti

    Empire of Haiti Pearl of the Antilles Natural wonders within Haitian cities provide +2 Appeal to all tiles within the city. Improvements over luxury resources provide +1 additional Amenity and provide bonus Tourism in later eras. Reefs provide +1 Appeal to adjacent land tiles and +2 Culture...
  14. TyrannusRex

    (E&E) Civilization VI - First Look: Haiti

    Jacques I leads Haiti in Sid Meier's Civilization VI! Jean-Jacques Dessalines was born into slavery in the French colony of Saint-Domingue, but would eventually prove crucial in the struggle for an independent Haiti, defending the island against both Spanish and later French forces before...
  15. TyrannusRex

    (E&E) Civilization VI - Deep Dive: Ireland

    Whereas the First Look posts endeavor to emulate an official reveal akin to Firaxis' own videos, (or at least what their videos used to be like) these Deep Dives will explore the concepts and mechanics of the civ on a deeper level as well as providing some nice 'flavor' text and some insight...
  16. TyrannusRex

    (E&E) Civilization VI - First Look: Ireland

    Brian Boru leads Ireland in Sid Meier's Civilization VI! As High King of Ireland, Brian Boru ushered in a new and successful dynasty of Irish kings, unifying a land with over 150 individual rulers. He is also credited with ending the Viking occupation of Ireland, albeit at the cost of his...
  17. TyrannusRex

    Sid Meier's Civilization VI: Enriched & Expanded

    Throughout time, great people have made themselves known in ways that civilization has never forgotten. As leaders of their people... As the scourge of their enemies... As thinkers and dreamers who led humanity forward... As those who inspire others to achieve what none thought possible...
  18. TyrannusRex

    Civ-style 4X fantasy game

    If there were to be a fantasy 4X game in the style of Civ 6 (or really any Civ title, but I'll use 6 for the sake of argument,) using original IP (since licenses could make it vary wildly), what would you want to see out of it? What sorts of unit lines could develop with the inclusion of...
  19. A

    What civs would you like to see in hypothetical Civ 7 vanilla?

    I know, that this is in civ 6 cathegory, but there obviously isn't civ 7 one. We still aren't sure if there will be another civ 6 DLC. We can think about what civs could be in it or in civ 7 vanilla. So let's just sit, lie down, stand or do any other position and talk about who would we like to...
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