Would love to see someone make a mod that just makes a few changes to the terrain in Civ 6.
Desert: +1 Production
Lake: +1 Food
Snow: +1 Faith
Desert
I've always found it weird that Desert tiles yield literally nothing by default. Not only does it make Desert awful without Petra, but some...
Better Lakes for Vox Populi
:c5food:Install Here:c5food:
This Mod does not modify/use AssignStartingPlots, it is safe to use with mods that do
Lakes are an interesting terrain feature, but I feel like in VP (and the base game) they are underutilized. They always have the same yield and...
Is there a way to create a trait (or multiple) for a leader ability where they can build any district on Lake, Coast or Ocean tiles without having to recreate every district with just the valid terrain modified?
The Harbour is proof that you can build districts on water tiles but that is coded...
When playing as Australia I founded a city on the coast AND next to a lake. The city only had 5 housing, meaning that it either got +3 from the fresh water OR +3 from the coast, instead of both. With a city that was on the coast and on a river I got the correct amount of +6 housing (total of 8)...
As per thread title.
I know helicopters are classified as cavalry but they should gain an ability that allows them to move freely in coastal and lake tiles without having to revert to a ship. They should still have to transition to a ship on a city or harbour tile when they target a deeper sea...
So this is my first modded civ. Everything has gone ok up until making the civ trait. It's the last thing to do before the civ i complete. I've solved everything up until this point but i just can't figure out how to make it work.
I want to make it so all lake tiles give culture and all forest...
So I just liberated Preslav from the Aztecs with a destroyer. After clicking the liberation option, it moved my destroyer from the city center to a lake a few tiles away rather than the ocean he had just came from. If I had to suggest anything it would be for the Units to be moved back into the...
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