live tuner

  1. Reliquary

    Firaxis Live Tuner basic setup and use

    I didn't see any starter guides on this and it looks like there are some people out there who haven't quite figured this one out yet either, so I thought I'd do a quick write up since it's a simple enough task. So first thing's first. Go to Documents/My Games/Sid Meier's Civilization...
  2. G

    Firaxis Live Tuner - Helpful Observations

    This post describes aspects of the Firaxis Live Tuner (FLT). The information herein was discovered by a moderately experienced Civ gamer who was new to FLT. The posting describes building a Live Tuner Panel (LTP) and, to the amount discovered, identifies the location of pertinent FTP files in a...
  3. G

    Live Tuner <CompatibleStates>

    I'm trying to use Firaxis Live Tuner (FLT) to access and process game information and then highlight "interesting" plots. I'm stumped and need help. I've created an FLT panel (code below) in which I define "InGame" and "_TunerResourcePanel" as "CompatitableStates" and identify...
  4. G

    Function for a Live Tuner Panel

    I would like to create a custom function and access it from a live tuner panel. I have created a Lua file and can load it by identifying it as a <LoadStates> item in the ltp file. It initializes variables that I use in the live tuner panel and seems to work as expected. However, when I add a...
  5. G

    Odd PopulateList Function Behavior

    I'm writing an LTP that identifies revealed resources and have encountered behavior that is very perplexing. The behavior occurs when parsing the code in a <PopulateList> element. Below is the code that results in the following message in the Lua Console: (Syntax Error: [string "return...
  6. G

    Resource Revealed

    Does anyone have an algo suitable for a tuner panel that determines if a resource (e.g., Iron) should be revealed to a player. That is, has the player researched the required tech (e.g., Bronze Working)? I'm writing a tuner panel to identify the location of resources on the map and would like to...
  7. sman1975

    Live Tuner - How representative are the results?

    Hi! Just finished a mod/scenario that has 6 playable civs. I used Live Tuner to play dozens (if not more) of games to test balance, overall competitiveness of the set up. From what I observed, one or two of the civs tended to win more often, but the other civs won some games here and there...
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