Instead of the same price for any luxury, one might pay a little more or less depending on one's needs.
This would also encourage more trade, since you only get the Bonus when you are importing a resource. You would probably want to see all of your luxuries and import them all, but the AI...
Hello guys! So, an AI proposed to ban a certain luxury the other day and I thought 'Yeah, that would cripple my rival, why not?' The proposal got passed, but then I noticed a peculiarity: my cities would still demand the banned resource as if they haven't heard the news. Real bummer.
• Works with all map scripts
• Has its own resource generation algorithm
• Compatible with mods such as More Luxuries
• Unique, mipmapped graphics
• The Public House building
• 7 new luxury resources
San Pedro (mescaline cactus)
I'm happy owner of one cotton luxury resouce giving happines bonus. I also have another cotton resource within same city area but it's plantation has been pillaged. However when I build a citadel on the cotton with pillaged plantation cotton disappears from list of luxuries and causes instant -4...
[Note: I'm not quite sure where this thread belongs, but decided it wasn't *technically* a bug so I'm posting it here instead]
So I recently had a start with enough silver to feasibly go for the Silver Anniversary achievement, but nearby AIs settled near some of the extra copies I needed. I...
So in my first game I improved the luxury ressource (gems) and had a population of 5 with no unhapiness. Spain decleared a surprice attack on my capital and pillaged the gems ressource I had. This turned my city into a city of unhappy citizen.
After killing of some of the spanish units and...