maintenance

  1. T

    Pollution Control

    I am trying to do some cost/benefit analysis for the late game. I am usually in Republic, with 1/3/4 unit support and 2 gpt for each unit above that. Let’s assume I have more units than can be supported, so I am paying the 1 gpt for additional units. By the modern era, I have railed everything...
  2. E

    Some ideas for game mechanics

    Sorry if I made any spelling or grammatical mistake, english isn't my mother language. These are some ideas I was wondering if would be good (or even possible) to add for this mod. I'm not really good with programming, so I don't know what is and isn't feasible in Civilization IV. They're...
  3. Zegangani

    [GS] Help to Create a New Table (with Lua?)

    I want to add a new table for Buildings (and maybe also for Units) that would require multiple resources cost and maintenance, ie: Buildings_Requirements (BuildingType, MainResourceType, MainResourceCosts, SecondResourceType, SecondResourceCosts, MaintenanceRecourceType...
  4. PabloX

    Is it possible???

    Hi guys, Im modding last time Civ V and want to implement idea that units cannot be buy by gold in cities, is it possible??? And one more question: Can somehow separate from units cost in hammers and gold??? I want make all units cost 1 hammer(1 turn) but maintenance of most will be in gold...
  5. F

    how to deal with city number maintenance cost?

    Hello, Recently started playing civ4 again after a decade hiatus due to nostalgia. Was never any good, only played at warlord and noble difficulty and even then struggled. I am reading a lot of articles on here, and one surprising thing i learned is that most buildings are useless, and that you...
  6. I

    [GS] Road Maintenance

    I use builders to create roads since I don't really like traders making roads. I've upped the amount of charges to 6 but now I don't like the fact I can have roads everywhere with no upkeep. Has anyone played around with adding a maintenance cost for roads/railroads? Thank you
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