Alternatively, make deserts rarer but larger. I don't really like those 2 tile deserts in the middle of grass plains. I tried Got Lakes mod which has option like that but even when setting everything to standard and base game except for the climate, it generates weird maps, definitely doesn't...
All credits go to @Haftetavenscrap who originally created this mod.
Original map resource link.
Modified version of Tectonic Map Script by Haftetavenscrap, and he already granted me a permission to improve this map.
Adjusted some values to cater my play style, so it will generate more wild...
Based on code inspection (and some unexpected results while debugging a map script) I found what looks like a possible root cause of multiplayer desyncs: map generator calls to table.sort() on lists that have ties combined with RNG in the sorting algorithm itself.
For context, here is an...
All of the map templates that come with the base game create landmasses that you share with other civilizations. You occasionally have to cross a couple of water tiles to get to all the opponents, but in general the battles happen in a very land-locked manner well out of range of naval units...
I'm not a fan of the map generation algorithm. My understanding is that it works by first generating the map, and then giving score to plots in order to decide where to place the players.
I was wondering why that is, as many of the problems (I have) with the resulting maps can be solved by...
I don't remember this as a common situation back when I first played Civ3, but I think I've been dealt 2/4 games since reinstalling, and the current game I just started looks like it's going the same way (though I only have about 50% of the world explored so far). They have been small/normal...
So I was trying to decide what game should I try post September patch and thought I'd check out what the new map types looked like before making a decision. Then I thought it would be nice if something like this already existed as a reference and while I found some examples on the web, they...
The map is a structural part of gameplay in civ/c2c : the joy of exploration, finding resources and spots for future cities, finding your neighbors (are they close? far away?) - or not finding any, and realising you will be on your own on a small island until the Renaissance...
Several map...
Hi,
I'm totally new to modding, though I'm familiar enough with programming and scripting in several languages. I've installed the mod tools (modbuddy).
I can find several tutorials around here (thanks all!) on creating custom civs etc and on creating individual maps, but I can't find a guide...
At first, I thought this was only me and I was just getting unlucky. However, I've noticed that in all my games since the Antarctic Late Summer Update, I've been getting awful maps and start positions. Like lots of small-medium landmasses when I choose continents. A giant U shape Pangaea, etc. I...
Every Pangea map I’ve ever played has had two main land masses only connected by an extremely thin stretch of land. On occasion the fractal maps produce a better Pangea but they also sometimes produce a selection of islands and small continents. I just want a single landmass sometimes, that’s...
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