modded civs

  1. jarcast2

    Map of Compatible Civilizations for VP

    Given the old thread civilization showcase includes links to deprecated/obsolete versions of modded civs creating confusion to common user, I'd like to share my map that I constantly keep updated. https://www.google.com/maps/d/viewer?mid=1umLFlwoE7ma4HCkeKMmZZnfDykx-xts
  2. K

    Babies first mod (but not really I desperately need help)

    Gonna keep it a buck 50, I was using the tutorial on youtube to create just like a skeleton of a mod, never modded before and just wanted to make something silly for my friends, but the leader isnt showing up when I hit create game, I really haven't touched much of the code only really changing...
  3. TheOneHitPupper

    Random Civilization Drafter for Modded Civs

    I wrote a batch script that randomly selects a designated number of folders from a parent directory and makes symbolic links for them in your Civ5 mod folder. The idea being you can run the script and it can make certain custom Civ mods available while keeping the others disabled. If you like...
  4. E

    Problems with creating leader traits

    I've been learning modding and creating a bundle of new civilizations for civ 5 using XML. Artwork, unique units, unique buildings and the like are easy enough for me to make, but even with the help of guides I can't manage to create truly unique leader traits. I'm not talking about traits that...
  5. H

    How to make a custom civ compatible with vox populi

    Hi everyone! So I just decided to start modding a civ for myself following this small tutorial: Basically i'm now creating my UU and i wanted to add some "freepromotions" that are only avalaible in VP. So is there anything I should do to make them usable? or can I just add those promotions to...
  6. E

    Error when Building Exit with code -1

    The command ""C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization VI SDK\AssetModTools\Cooker\Civ6AssetCooker_Win64_null_FinalRelease.exe" --absolute_paths --no_mt --mode XLP --platform Windows --shaders "C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization...
  7. P

    New civ: Scotland

    I know that Toussaint has already released a Scotland, but I had already started on this when I saw it and wanted to do something a bit different, so here it is anyway. Steam link: http://steamcommunity.com/sharedfiles/filedetails/?id=1191863492
  8. Toussaint10326

    Mod that disables vanilla Civs.

    I have a suggestion for modders: make a mod that disables all vanilla Civs, so I can have the AI be random but only consist of modded Leaders.
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