I'm attempting to make a civ with the following unique ability:
+1 Faith for every floodplain tile with an improvement.
+5 Science for every city center built next to a river.
Districts, improvements and units are immune to damage from floods. (Similar to Egypt)
Unfortunately this is as far...
I am making Norilsk as a city state, using Sarajevo city state from Gedemo as a template. I can set most things up, but modifiers are really killing me.
The suzerain bonus I want to give to my city state:
Every mine +1 production
Mines on strategic/bonus resources add +1 production on domestic...
Hi,
I have been playing with modifiers lately. One for some reasons is creating me problems.
MODIFIER_PLAYER_RELIGION_ADJUST_RELIGIOUS_SPREAD_DISTANCE
=> Allows to modulate the spread of your religion and used by Itenerant Preacher.~
My goal was to modulate the spread depending on some...
Hi all,
I am new to modding and I did not find any references to unit groups (e.g.: military units, raged units etc.)
Is there a way to add e.g. 5 combat strength to all units, or do I need to do it like:
INSERT INTO Modifiers
(ModifierId...
I want to use adjacency to mountains (or other terrain) as a requirement for modifiers. I can't find any requirement based on terrain adjacency in the vanilla database.
More specifically I want a district to get a single +1 to a yield, for having one or more mountains adjacent.
I can't use...
I'm currently making a mod where Universities grant +1 Science to Rainforest tiles in its city (a la Civ V). Here's my code:
<Modifiers>
<Row>
<ModifierId>UNIVERSITY_ADD_SCIENCE_RAINFOREST</ModifierId>...
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