My collection of tile improvement tweaks. In summary, these are the changes:
- Increased yields for weaker improvements
- flexible placement for restrictive improvements
- Mountains are valid terrain for adjacency
- applied district adjacency to unique districts
- added Water Park adjacency...
I've been thinking for a while about how Hannibal's crossing of the Alps was a huge game changer (even though Carthage still ended up losing the war) and since the Carthaginian civ no longer has that ability, I've been left wondering how one could emulate that part of history in this mod. And...
So, the Barbary Corsair has great abilities, and with this bug it can provide unlimited gold.
I assume it is reproducible as I was able to do it multiple times, although it was all in the same game.
The save file is attached.
Variables required:
- Be at war with a civ that has built a mountain...
Now that we have military engineers in the game, how about letting them spend charges to build bridges (coast and then ocean tiles once you research the appropriate techs) and tunnel through mountains, make them work as passable road tiles.
Maybe make mountain tiles more desirable by making...
I guess this is what happens if you build right next to a mountain, and your city is large enough. The Great Library is barely hanging to the side of the mountain.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.