piety

  1. GyaruRespecter

    (Social Policies) Having difficulties making a mod that changes building yields after adopting Piety

    The mod I'm trying to make changes, amongst other things, Shrines and Temples to provide +1 Faith when adopting Piety, +1 Happiness when adopting Mandate of Heaven and +1 Culture when adopting Organized Religion. While so far it's managing to do what it needs to do, my issue is that almost...
  2. Browd

    Social Policy: Piety (BNW)

    Piety Faith is never identical with Piety. -- Karl Barth IntroductionThe Piety tree is one of four social policy trees available from the Ancient Era. Each of the Ancient Era policy trees rewards investments into different aspects of the early game: Tradition rewards smaller empires that focus...
  3. Browd

    [BNW] Social Policy: Piety (BNW)

    Browd submitted a new resource: Social Policy: Piety - Social Policy: Piety Read more about this resource...
  4. L

    Social Policy: Piety (G&K)

    Piety Faith is never identical with Piety IntroductionReligions, especially organized religions, had a huge impact on civilizations and governments throughout our history. The Piety social policy branch, which could be adopted early in the Classical Era, describes various levels of influence...
  5. Bibor

    Social Policy: Piety (vanilla)

    Piety A closer look at the social policy branch IntroductionReligions, especially organized religions, had a huge impact on civilizations and governments throughout our history. Not bound to any particular religion, the Piety social policy branch describes various levels of influence and...
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