pikeman

  1. jarcast2

    Jarcast's Pikeman Tweak (VP) 2

    Features: Pikeman class gain +3 :c5strength: (capped at 22 :c5strength: ) New unit Phoulkon (16 :c5strength:) between Spearman (12 :c5strength:) and Pikeman (20 :c5strength:). Discussion thread.
  2. jarcast2

    Jarcast's Pikeman Tweak

    Inspired by Hokath's Pikeman rework here's my attempt to fill the gap between Spearman and Pikeman but in a lighter and less revolutionary way, while keeping some historical accuracy. Features: all Pikeman class units gain +3 Combat Strength (capped at 22 :c5strength:). Base Pikeman: 17 => 20...
  3. Brixter

    Switched Melee and Anti-Cavalry in the tech tree

    The premise of this mod is that weaker units should be unlocked earlier and should be cheaper to produce. Anti-Cavalry are weaker than Melee. Assuming you have the required strategic resources, there is no reason to produce Anti-cavalry because Melee units are superior. Also, what's the use of...
  4. MightyToad

    Georgian Medieval Units 2021-04-17

    Georgian Maceman, Knight, Pikeman, Crossbowman, and Longbowman. https://forums.civfanatics.com/threads/mighty-ships-et-al.655821/page-30#post-16077442
  5. sman1975

    SMAN's Pike and Shot Unit Pack V1a

    Initial upload of a collaboration model that will add various melee units for civs, focused on the last Medieval to the early Industrial Eras. More to follow...
  6. MightyToad

    Crane Corps Units 2021-01-01

    https://forums.civfanatics.com/threads/mighty-ships-et-al.655821/page-14#post-15991481 Great General and Pikeman. Based off art for the Great Wall movie.
  7. MightyToad

    Medieval MesoAmerican Units 2020-12-19

    https://forums.civfanatics.com/threads/mighty-ships-et-al.655821/page-12#post-15984112 MesoAmerican Trireme, Caravel, Swordsman, Pikeman
  8. Matsuda123

    "What If" MesoAmerican Pikeman 2020-12-16

    Another in the line of what if units. :) This time it is a MesoAmerican Medieval Era Pikeman. Modeled by me, textured / rigged by MightyToad, and the original concept drawing by Andrei Riabovitchev.
  9. Artoli

    Make Military Tactics required for Metal Fusion

    Hello guys, I wish to know what you think about my proposal. I would make the military tacitcs necessary for Metal Casting, atleast. Why? Because of several reason: 1) Metal Casting unlocks Pike and Shot unit which is made of a Musketman and a Pikeman, but you could make them even if you can't...
  10. Pikeman In 1480 Bc

    Pikeman In 1480 Bc

    Apparently a unit can upgrade itself for free in a ruins. But if it does so too many times too early in the game we end with such ridiculous situation. I heard of a tank "found" by someone in ancient ruins that wiped the entire continent. I hope it's only a myth...
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