Features:
Pikeman class gain +3 :c5strength: (capped at 22 :c5strength: )
New unit Phoulkon (16 :c5strength:) between Spearman (12 :c5strength:) and Pikeman (20 :c5strength:).
Discussion thread.
Inspired by Hokath's Pikeman rework here's my attempt to fill the gap between Spearman and Pikeman but in a lighter and less revolutionary way, while keeping some historical accuracy.
Features:
all Pikeman class units gain +3 Combat Strength (capped at 22 :c5strength:). Base Pikeman: 17 => 20...
The premise of this mod is that weaker units should be unlocked earlier and should be cheaper to produce.
Anti-Cavalry are weaker than Melee. Assuming you have the required strategic resources, there is no reason to produce Anti-cavalry because Melee units are superior.
Also, what's the use of...
Initial upload of a collaboration model that will add various melee units for civs, focused on the last Medieval to the early Industrial Eras.
More to follow...
https://forums.civfanatics.com/threads/mighty-ships-et-al.655821/page-14#post-15991481
Great General and Pikeman. Based off art for the Great Wall movie.
Another in the line of what if units. :) This time it is a MesoAmerican Medieval Era Pikeman.
Modeled by me, textured / rigged by MightyToad, and the original concept drawing by Andrei Riabovitchev.
Hello guys, I wish to know what you think about my proposal.
I would make the military tacitcs necessary for Metal Casting, atleast. Why? Because of several reason:
1) Metal Casting unlocks Pike and Shot unit which is made of a Musketman and a Pikeman, but you could make them even if you can't...
Apparently a unit can upgrade itself for free in a ruins. But if it does so too many times too early in the game we end with such ridiculous situation. I heard of a tank "found" by someone in ancient ruins that wiped the entire continent. I hope it's only a myth...
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