Resources in Civ 6 always seemed somehow incomplete, and Firaxis could have got more out of them. They are only useful when you need amenities for your Cities (And sometimes when The AI wants to trade with them), and Yields. That's it!!
I'm currently working on some Mods that focus mainly on...
Inspired by AOM's Botanist Mod I wanted to create a Farmer Unit that can Plant Resources (Without gathering them). So Far, I got that to work! Now I want to specify the Mechanic of planting the resources, like some Resources can only be planted by a specific Civilization (TraitType) and having a...
Please change so we can plant forests earlier in the game. Its one of the more satisfying things to be doing, "terraforming" the environment around you, and it would be more fun if we could start that earlier in the game.
Its also more realistic of course.
Having "new growth" not giving...
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