production

  1. King Phaedron

    La Sagrada Familia

    The La Sagrada Familia is a massive Cathedral built by Gaudi that still isn't finished. It's been over 100 years since construction began. But my proposal for adding this wonder to the game isn't really about the wonder itself, but the building of it. I wanted to make a wonder that would cost...
  2. King Phaedron

    I shall build my house with Olives (Civ 6)

    When considering the yields of luxury resources in Civ 6, I noticed that Whales, Gypsum, Ivory, and Olives all increase production. Whale bones can be used as materials, and the same is true for Ivory and Gypsum, but when it comes to Olives, I just can't wrap my head around it. Perhaps if I...
  3. Z

    [BNW] Production finishes, units don't spawn and I lose the resources

    (note that I have random seed ticked) I have 2 ship of the line units both 1 turn away from finishing production. Next turn they both don't spawn and the game takes the 2 iron. I have a separate ship of the line in combat and may die and if so, one of the cities in production will spawn 1 of...
  4. Brixter

    Recon and Siege have Production bonus Policies

    It's unfair that Recon and Siege units don't have production bonus policies so I added them. Features: 1. Recon units get +50% Production bonus with Agoge, Feudal Contract, Grande Armee and Military First policies just like Ranged units. 2. Siege units get +50% Production bonus with Maneuver...
  5. CanusAlbinus

    PolyCast 403: 100 Turns to the Next District

    The four-hundred-and-third episode of PolyCast, “100 Turns to the Next District“ is now available for streaming on ThePolyCast.net. This episode features regular co-hosts CanusAlbinus, Stephanie “Makahlua”, Phil "TheMeInTeam", and Jason "MegaBearsFan". Topics for this episode include: News...
  6. J

    production of units from earlier eras

    There is an option, maybe a mod that allows you to produce units from an earlier era. For example, instead of a modern tank, it is a regular tank, etc.
  7. B

    Railyard District

    I believe railroads are an underutilized feature in the game at the moment, and think they could be improved by adding a new district based on them. (I also believe infrastructure is an underrepresented component in Civilization in general...but that's a topic for another thread.) The Railyard...
  8. DeeDoubleYouTee

    Cannot finish Dam (1 turn away, also tried ME)

    Howdy folks. First post, lifelong player. Im on a domination path with Scythia and haven't had a game be this finessed ever! However i am building a Dam in Pasargadae and for some reason it wont let me finish building it. As the title says i am one turn away and it just will not let me add...
  9. L

    ran "repair ancestral hall" several times

    A natural disaster destroyed a few tiles (flood) so naturally there was some work to do. While the builder took care of my farms I went to switch my city's production over to repair my gov district and building. I ran the 7 turn process...it pops up again. Ran again, repeat. I give up and...
  10. Ownsya

    Units Relative Strength and Costs Reference

    Game Version: Gathering Storm, September 2019 update (v.1.0.0.341) Spreadsheet can be downloaded from the Discussion tab, or by clicking here. This reference calculates some of the core stats of military units, needed to understand relative combat strengths and the relationship between str and...
  11. Bangau

    CFC: Most PRODUCTIVE city

    Civ Fanatics Competition: Most productive city Welcome to the Civ Fanatics Competition (CFC) where we will find out who can build the MOST PRODUCTIVE CITY ever in Civ VI! *** Start conditions To participate, start and play a game that matches the following conditions: #players: 6 or...
  12. billw2015

    Production Popup

    i.e. The one that appears once the build queue is empty in a city. It might be hidden for some people via the option in BUG. This was a bad cause of performance issues even when disabled. This manifested either as a long pause as each production popup was shown at the start of a round, or a...
  13. Alecs_Z

    Electricity, new industrial buildings 2.0

    Adaptation of the gods and kings electricity mod of this mod under BNW. Mod change the chain of industrial buildings for the implementation of power plants. The building effects have been changed and new power plants have been added (Windmill, Coal Power Plant). Added new factory (Robotic...
  14. UncivilizedGuy

    Strategic Industry - Gathering Storm 2019-02-24

    The goal of this mod is to add a greater sense of realism to unit production. Finally in Gathering Storm multiple resources can be utilized by units. Features Copper is now a strategic resource. It's used for Bronze Age units, cannons, and modern ammo. Nearly all units including uniques have...
  15. UncivilizedGuy

    Strategic Industry - Rise and Fall 2018-09-25

    Strategic resources are now more important than ever. The role of strategic resources has been expanded by giving them the ability to boost production for most military units. Production for most military units is now boosted by 100% when a civilization possesses the required resources. Unit...
  16. A

    [R&F] [1.0.0.229] City Names No Longer Show

    After installing the March 2018 update and booting a game file from before the update, I noticed that the headers of each city are no longer there, only the image of the city remains. I can't click the name above each city to change production and I can't see loyalty, the population circle...
  17. Vankovas

    Help Needed... Created Modpack Problem

    Hello, I just registered but I have been looking trough the forum for a couple of months and this is the only place that I can ask for help.The problem is as follows , I created a modpack and we started playing multiplayer with my friend , everything is ok until we research bronze works and then...
  18. D

    Dags Industrial Zone Building mod 2017-08-31

    This mod removes the free production from just building industrial zone buildings. Instead Workshop - +1 production for each strategic resource worked by this city. +1 production for each outgoing trade route from this city Factory - +1 production for every specialty district built in this...
  19. Wulfram G.T.

    Production times are weird...

    Sometimes the production time needed just makes no sense. This is especially true with repairing pillaged stuff. In the screenshot one can see that repairing the monument takes 23 turns with the city having 25 prod/turn. In the second screenshot one can see that the production went down from...
  20. G

    Long build times - Spring 2017patch

    The build times in one of my conquered cities seem way too long. Is this a bug or am I missing something?
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