Following @adan_eslavo's idea on that topic, I would like to make a formal version of that proposal, with the detailed elements to facilitate its implementation and better expose its benefits.
Currently, the pool of City-States chosen during a game is randomized : the balance between different...
Hello everyone, :scan:
Following numerous comments about the current Spying system, and its flaws despite of the advantages it brought in term of code optimization and possibilities for future modifications, I have been thinking a bit about it.
One comment some time ago mentionned Tomatekh's...
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