Update: Apparently the behavior controlling this is hard-coded in the following library: CvGameCore_Expansion2.dll ... although the task appears to be set correctly following the variable it seems that only 'Occupied' cities can be razed. Ironically these cannot contain (be founded by) one's...
I came up with an idea of a mod. I wonder if it’s possible.
What if you can steal all of the pops of a recently taken city instead of occupying it?
An additional option on the captured city dialogue can be made. It can be called “capture the population”. After pressing it, population of...
This is the first release of a very simple little mod.
This adds a project that destroys the city it is completed in.
On completion a settler unit is also created for the player abandoning the city.
The cost and (cost) scaling of the project probably needs tweaking.
Planned future features...
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