Civilization is a game of Systems, Strategies, and Efficiencies. Over the course of a few years, players unravel the most efficient strategies to do things, and the game starts to become stale.
Most of the suggestions people make for Civilization 7 are too deeply rooted in existing game...
The length of a turn is never less then a season, and that is only on marathon at the very end of the game. Most turns are 5-20 years.
I get why unit movement has to scale the way it does, but lets be realistic here: when you start a war it doesn't take hundreds of years to reach a nearby city...
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