research

  1. HorseshoeHermit

    Technology in cities

    What if technology was not an attribute of players (civs) but of cities? Then, a city is a thing that has the different tech bubbles achieved or not achieved. I got the idea while reflecting on the shortcoming discussed in this reddit thread: When you restore a dead player, the player's...
  2. R

    Population Based Science

    A suggestion I wanted to pose to see what the general consensus might be. In a personal scenario pack that I may release soon if anyone is interested, I have added 1 science to every citizen regardless of job. This is designed to influence research rate by the number of citizens. Ofc, this goes...
  3. King Phaedron

    Forbidden technology

    These would be secret technologies you can research. You must build a campus during the era for one to be available they are era specific. They are also erased when entering the industrial era although later ones could be available. This is based on the elimination of free energy and other...
  4. D

    1.16 Japan 600AD UHV - 4 city start

    This is a detailed strategy for 600AD Japan to complete UHV1 (1600AD), followed by a suggested conquest order and foreign policy to achieve UHV2 & UHV3. Thanks to Leoreth & the mod community for creating this great experience. Screenshots are from current git version, played at epic speed...
  5. E

    Some ideas for game mechanics

    Sorry if I made any spelling or grammatical mistake, english isn't my mother language. These are some ideas I was wondering if would be good (or even possible) to add for this mod. I'm not really good with programming, so I don't know what is and isn't feasible in Civilization IV. They're...
  6. K

    Team Shared Research 1.2.2

    This mod enables shared research and technology tree for members of the same team. Quickstart The mod adds the new "Teams Share Research" game configuration option, enabled by default. If the option is enabled, shared research will automatically activate in multiplayer or hotseat games...
  7. M

    [BTS] Improving My First Attempt at a Quechua Rush

    Hey there, Long time lurker here. I played Civ4 a bunch ages ago and used this forum extensively to improve at the game. But I'm now getting back into the game (no other strategy game comes close, imo). I used to be a pretty competent player (Emperor was generally winnable, but Deity kicked...
  8. S

    [Vanilla] [1.0.0.328 (426563)] In Anarchy Can't Select New Research, So I Can't End Turn

    I'm playing as Brazil, The Zulu denounced me after being my friend because I had a different government. So I went to try and change governments (wasn't thrilled with all the military cards mine had anyways). I was currently communist, I decided to go back to my last government of democracy...
  9. bcl

    Interested in testing out your Civ skills? Check out this research study

    Hi civfanatics, I'm working on a research project that is using Civ 5 to study participants' abilities to make accurate predictions about the effects of in-game changes. Essentially you would be given a world report and then told about various changes introduced into the game, and would need to...
  10. D

    [GS] Technology Research Times Shortened - Glitch to 25 Turns or Less

    Hello, Whenever I start a game with Marathon speed in the Ancient era, the research speed is always glitched and stays at 25 turns per technology. Epic is 14 turns per tech. Standard is 6 turns per tech. Sometimes I see it be 150 turns per technology [Marathon], but then after I click it, it...
  11. skallben

    [R&F] The (messed up?) pacing of Civilization 6.

    Higher difficulties means more productivity in a Civ world, stemming from both AI:s and players. We all know games tend to get shorter and shorter when difficulties go up, the games breeze through the eras. It always bothered me, am I the only one? What's your opinion?
  12. snowern

    [BTS] Huge/Rainforest/Marathon/Settler Rapid Expansion+Research

    Assuming a rare cherry picked triple river gems start, what would be required to Lib Steam Power in the BCs with ~24 cities at that time? I'm trying to imitate Tristan_C's playthrough at https://forums.civfanatics.com/threads/most-super-specialists-by-turn-500.562931/#post-14809407 which means...
  13. Infixo

    Real Science Pace 1.2

    New version 1.2 as of 21.02 - Gathering Storm update. Rise & Fall and Gathering Storm note. This mod works with expansions. However, it does not support any specific R&F nor GS "sciency" features or changes. Empire size impacts research speed. Science from population is drastically reduced and...
  14. Infixo

    Research and science vs. historical accuracy

    [It’s a really long one] What's this about? In my first Civ6 game I got so surprised that I've finished entire Tech Tree somewhere around 19th century. And I wasn't even trying. In my 2nd game I progressed even faster, getting units waaaay too early. For me it totally breaks immersion and takes...
  15. PsychoticSquid

    [1.0.0.56] - Quote audio glitch

    When a civic or research is completed on the same turn that a spy operation reports back successful (or potentially any spy report, not just successful ones), it reads the quote from the civic or research while showing the spy report popup, and then reads it aloud again when it shows the...
  16. A

    Time X All In One 1.33

    INTRODUCTION: This mod add X times longer Research, Civics, GreatPerson and Years turns rate of all "GAMESPEED" options. It is not a gamespeed option and it not modify vanilla gamespeed. IT IS A ALL IN ONE MOD of my Other mods: FOR RESEARCH MOD ...
  17. A

    Research Time X 1.31

    INTRODUCTION: This mod add X times longer only Research turns rate of all "GAMESPEED" options. It is not a gamespeed option and it not modify vanilla gamespeed. By the way, once one activated, you haven't got to select it on the custom or fast game. Just Select your GameSpeed Construction...
  18. H

    Production overflow doesn't occur when the unit goes obsolete after ....

    ... being removed from the production queue, when some amount of hammers have already been put into the obsolete unit. Example- Lets say I'm building a Slinger while researching Archery. I have put in "X" amount of production into the build. Now I start building a Builder and leave the Slinger...
  19. Science Advisor

    Science Advisor

    Science Advisor wants to research Industrialization
  20. First Tech

    First Tech

    Which tech to research first?
Top Bottom