resource

  1. Remos

    So what's the problem here?

    City demands resource, and yet it's already connected to it?
  2. Z

    [BNW] Production finishes, units don't spawn and I lose the resources

    (note that I have random seed ticked) I have 2 ship of the line units both 1 turn away from finishing production. Next turn they both don't spawn and the game takes the 2 iron. I have a separate ship of the line in combat and may die and if so, one of the cities in production will spawn 1 of...
  3. Queen Theophania

    Ideas and concepts for new resources (and a reworked lumber mill)

    Hey y'all, I have no idea if anyone else has problems with the variety of resources in Civ VI but I wish they were a bit more varied and represented a bit more of the world, so here I've compiled a few resources I'd like to see in the next entry in the series (and may or may not add through mods...
  4. Battlehelm043

    [NFP] Playing on multiplayer discovered resource search bug..

    Hey all, I hope all is well. A buddy an I recently discovered a bug in the latest version of Civ6 relating to the resource search. [Ver. 1.0.12.9 (564030)] Typing iron in search results in horses being highlighted, searching horses results in iron being highlighted, and searching horsemen...
  5. Pelo McSoy

    [TUTORIAL] How to Add Natural Resources to Sid Meier's Civilization III Conquests v01

    /***Step 01 - Setting Up the .biq & Scenario Folder***/ Step 01-01: Make sure you save the .biq (editor file) to the Scenarios Folder, and create a corresponding folder with the same name. Step 01-02: Open your Scenario Folder, and create the following folders: Art Text /***Step 02 -...
  6. C

    Help creating a unique unit ability

    Hi, I'm creating a mod that adds a new Great Person. I want this unit to be able to "construct a wheat farm," that is, set the resource of the tile they're in to wheat and then place a farm on it. In other words, they will be able to instantaneously create an improved wheat tile anywhere a farm...
  7. OrganicSpook

    [BNW] Seals Luxury Resource Models

    For the mod search "Seals for More Luxuries" on the Steam Workshop for Civ 5. Description The zip includes models for the base seal resource and camp constructing, camp built, and camp pillaged on the resource. The model is not animated. Credits The harbour seal model used is from the...
  8. sman1975

    New Resource Model - Inconsistent Behavior

    Hello, I'm working on a mod that adds about 30 new resources to the game. Most of them come from Horem's work and Skaz' work here (https://forums.civfanatics.com/resources/resource-expansion-packs-on-map-generator.22621/). All the resources load properly and the logs are clean. However, on a...
  9. Zegangani

    [SOLVED] A Farmer Unit That Plants Resources

    Inspired by AOM's Botanist Mod I wanted to create a Farmer Unit that can Plant Resources (Without gathering them). So Far, I got that to work! Now I want to specify the Mechanic of planting the resources, like some Resources can only be planted by a specific Civilization (TraitType) and having a...
  10. King Phaedron

    Luxury bonus to make Trade more interesting

    Instead of the same price for any luxury, one might pay a little more or less depending on one's needs. This would also encourage more trade, since you only get the Bonus when you are importing a resource. You would probably want to see all of your luxuries and import them all, but the AI...
  11. S

    Identifying resources in hexes

    Before I installed the Community Patch, mousing over a hex would show me what resource the hex produced. Now it doesn't -- how I can I see that information?
  12. R

    More useful climate

    For climate I have a suggestion, So at the beginning there could be some natural resources(some kind of animals, trees) which will give certain type of happiness, to the ones who have discovered it, to those who have them on their land (also they get certain tourism/culture bonus) and some kind...
  13. Browd

    Quick Questions and Answers

    Browd submitted a new resource: Quick Questions and Answers - Quick Questions and Answers Read more about this resource...
  14. Wit

    [R&F] Tile Yield Reference Sheet

    Attached is a "Tile Yield Reference Sheet" for Civ 6 R&F. I felt this has been missing, and I have been meaning to do this for a while and finally got around it. My hope is that it is self explanatory. All data was pulled from game files. I tried my best to be accurate - I welcome any...
  15. Nathiri

    Question about '320' appearance ratio.

    So I've just heard from a friend who was told by another old civ3 player that any number higher than 320 defaults to 0, which is a random number. I was confused by this as I had not heard anything about this before on civfanatics. Is it true that 320 is the max value to control the number of a...
  16. Wit

    "Harvest Resource vs Remove Feature" or "Instant Boost vs Long-Term Benefit"

    Long time player & reader here, just joined. This started as scratch notes to help organize my thoughts, but I felt it may be of use to others so I cleaned it up a bit to post here. My hope is that this starts a constructive discussion and perhaps even helps you decide whether to...
  17. C

    Drug Resources v2.0

    Features • Works with all map scripts • Has its own resource generation algorithm • Compatible with mods such as More Luxuries • Unique, mipmapped graphics • The Public House building • 7 new luxury resources Betel Nuts Cannabis Coca Leaves Opium Khat San Pedro (mescaline cactus) Tequila...
  18. C

    Resource is white ingame

    The art for my resource shows up white, or more specifically with a pale yellow glow: What may be causing this? I'm using paint.NET and saving them as DXT5, iterative fit compression, perpetual error metric Also I've uploaded the specific art files and the whole mod as an attachment, if that helps
  19. Val7x

    [R&F] Custom map resource generation

    Hi, I've recently finished a custom map, and am using the "Play your custom maps" mod. I was wondering if there was a way to randomly generate resources on the map (it's a large map), than have to add them manually. I'm not too savvy when it comes to these things and it's my first time making a...
  20. S

    Making Ancient Era resources revealed from turn 0.

    Hello, I have been trying to multiplay with someone who is very picky about starting locations and the amount of rerolls done until his "good enough place" is found has become unbearable. While revealing everything won't solve the real problem, having ancient era resources revealed would help a...
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