resources

  1. cripp7

    resources

    Something I'm trying to do is changing the resources to show once the tech is research i.e.Bronze Working shows copper, but what I'm wanting to do is when you research agriculture it will show corn, wheat, rice etc. so basically I'm wanting to hide all the resources until the tech is...
  2. unartis

    Earth Fantasy Mod(EFM) 2020-05-01

    :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: Attention! This mod (EFM) contained basic errors, so I closed it. If you saw fantasy in EFM but didn't enjoy the game because of the bugs, you can give...
  3. HungryForFood

    Even More Resources for Vox Populi (v 8)

    Even More Resources for Vox Populi (steam workshop) (github) Resources Luxury Lavender Obsidian Platinum Poppy Tin Bonus Coconut Hardwood Lead Maize Pineapple Potato Rice Rubber Sulfur Titanium City state luxuries Beer Bird's Nest Champagne Cheese Honey...
  4. cripp7

    Build Espionage 2019-09-09

    Something that the base model Of Civilization IV BTS that wasn't included was the ability to build :espionage:. With Writing you can build :science:, Drama :culture:, Currency :gold: and now with Paper :espionage:. I tried to do this when you researched Alphabet, but it was too powerful so I...
  5. TheOneHitPupper

    [DISCONTINUED] Help with making resources obsolete?

    I'm trying to make a tech tree overhaul mod and have certain early-game resources that I want to disappear/change to another resource from the map. This is the code I have so far. GameEvents.TeamSetHasTech.Add(function(iTeam, iTech, bAdopted) local pTeam = Teams[iTeam] local iPlayer =...
  6. vaporclasp

    Kangaroo Mod

    As soon as John Curtin announced for Civ VI I was overjoyed. Finally kangaroos were going to be added to Civ VI. To the disappointment of Civ fans everywere, there were no kangaroos added to Civ VI. I am still hopeful that they will add them in time, but until that time I am looking for someone...
  7. TheOneHitPupper

    Great Admiral Aquaculture Improvement 2

    Make use out of your Great Admirals! Overview As a way to make Great Admirals more useful throughout the game, I put this together using an old mod based on the same idea as a framework. In addition to the two base-game actions, Great Admirals can now build the Aquaculture improvement on...
  8. T

    Resources (other civvs)

    Hi all, I have a a question. I don't have enough alluminiam so I'm planning to invade another civ for their resource. under the global resources it says that another civ has the resource but looking on the map I can't see the resource anywhere so I'm guessing one of their cities is built on...
  9. UncivilizedGuy

    Strategic Industry - Gathering Storm 2019-02-24

    The goal of this mod is to add a greater sense of realism to unit production. Finally in Gathering Storm multiple resources can be utilized by units. Features Copper is now a strategic resource. It's used for Bronze Age units, cannons, and modern ammo. Nearly all units including uniques have...
  10. Browd

    Quick Questions and Answers

    Browd submitted a new resource: Quick Questions and Answers - Quick Questions and Answers Read more about this resource...
  11. Nishan

    Enhanced User Interface Issues

    I have the EUI mod installed and it works fine in the early game, then as I start getting more resources/money/happiness everything runs out of space at the top of the screen and gets overlaid on top of each other and becomes an unreadable mess. Im on the correct resolution and dont have any...
  12. Fish Man

    [BTS] Nobles' Club 203: Mehmed II of the Ottomans

    Happy New Year, everyone! I bid you all, ladies and gentlemen as well as persons of nonbinary gender - welcome to Nobles' Club 203! The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher...
  13. UncivilizedGuy

    [BNW] Saga Of Man 2

    This thread is dead. New thread and new project here--------->>>> Historical Timeline Project This thread is about the development of my newest project, Saga of Man 2. My original mod is available on Steam. For download information and details of my original creation please go here: Saga Of...
  14. Sir Albert Einstein

    Civ 6 playability improvements

    There are a few things that I think would help make playing easier and more fun. 1. Highlight available ruins and shipricks when selecting your archaeologist (just like the way great people and their associated structures works) 2. Make figuring out where you can build National Parks...
  15. C

    Drug Resources v2.0

    Features • Works with all map scripts • Has its own resource generation algorithm • Compatible with mods such as More Luxuries • Unique, mipmapped graphics • The Public House building • 7 new luxury resources Betel Nuts Cannabis Coca Leaves Opium Khat San Pedro (mescaline cactus) Tequila...
  16. UncivilizedGuy

    Strategic Industry - Rise and Fall 2018-09-25

    Strategic resources are now more important than ever. The role of strategic resources has been expanded by giving them the ability to boost production for most military units. Production for most military units is now boosted by 100% when a civilization possesses the required resources. Unit...
  17. Shiroifushicho

    I need a little help here T .T (to get a useful effect for one of my mod)

    (RUTI is the name of my mod) My goal is to make an effect on improvement which generate +1 Food (on improvement, not on resource) per each adjacent resources which have the tag = "CLASS_FOOD" (only the resources, nothing else). Such resources provide already a minimum of 1 food, and are all...
  18. E

    Resource Revealing Rework for Vox Populi 3.3

    This modmod has been majorly reworked since its first iteration. It now features four new Ancient Era techs. I had to remove the revealing of brazilwood from the tech tree, as it is largely irrelevant even to Brazil itself. It was clear that with 39 resources and only 19 available unlock...
  19. Y

    OCC resources

    First thread So I'm planning to take on the OCC as Ethiopia. I'm wondering what resource setting would be best for taking it on. Which is best for the OCC; "Abundant", "Legendary Start", or "Strategic Balance"? For my own experiences and what I've learned from other threads. Abundant means...
  20. TyrannusRex

    Suggested Cosmetic Change for Resources

    So this isn't really a huge deal, just an idea for a nice little touch that could be added. I think that if foxes (Furs), Deer, or elephants (Ivory) spawn on Tundra or Snow tiles, the little animals running around in them should get some cosmetic changes: the (typically red) foxes become Arctic...
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