Usually, you get more out of making more cities, rather then building things like Campus and universities. It would be an interesting if a certain focus allowed discovery of secret advancements, and also that technologies could be lost at the end of the Antiquity and Exploration eras. Some ideas...
What if technology was not an attribute of players (civs) but of cities? Then, a city is a thing that has the different tech bubbles achieved or not achieved.
I got the idea while reflecting on the shortcoming discussed in this reddit thread:
When you restore a dead player, the player's...
A suggestion I wanted to pose to see what the general consensus might be.
In a personal scenario pack that I may release soon if anyone is interested, I have added 1 science to every citizen regardless of job. This is designed to influence research rate by the number of citizens. Ofc, this goes...
Civilization 6 focuses way too much on science. A player ahead in science has an advantage in achieving all victory conditions and is completely invincible from invasions from other players which means that they rarely lose their scientific advantage. This makes scientific progress the number...
Recon can now gather intelligence with the Survey policy. This will entice players to use Survey instead of Discipline.
Features:
1. Survey lets Recon units get Science from unit kills equal to 50% of their opponent's melee strength.
2. Survey also gives Recon units +5 CS when fighting...
As famed American nuke-crackpot Douglas McArthur once said, "There is substitute for victory". And in the game of Civilization, this is true. It's one of the core game mechanics to encourage people to keep playing towards the end! While many have been saying that Civ should go in a direction of...
Hey all! First-time poster here. Been playing Civ since Revolution but am just now getting serious about it.
I'm going for a culture victory, but I'm not sure what the best Civ for the job is. I've gotten one on Prince difficulty with Pericles (my fav for culture victories,) but I was...
These would be secret technologies you can research. You must build a campus during the era for one to be available they are era specific.
They are also erased when entering the industrial era although later ones could be available. This is based on the elimination of free energy and other...
I recently started playing at level 5 and found myself falling behind in Science no matter how many campuses and related buildings I built. I was being "out scienced" by 2:1 despite spies confirming that the opposition had no more campuses than I had.
I built "Campus Research Grants" but they...
So, out of the two main researching resources, I was curious to hear which people found more important in a general sense. I'm sure that priorities change based on difficulty level and other factors, but I want to hear your answer as to which is better in most situations. I personally lead...
What are some gameplay and mechanics that represent concepts of history well? Are there any concepts that should be implemented or (if already implemented) should be implemented better?
Personally, my favorites are the eureka/inspiration and district adjacency mechanics introduced in...
Late Game, End Game, After Game, what an Atrocious mess!
1) For starters, whose bright idea was it to replace the Civ5 Gold Focus / Faith Focus with "City Projects" That complete in literally 2 turns flat?! That person needs to be fired from the development team! I wish that cities would just...
I haven't been able to find a good detailed guide on the inner workings of research agreements in civilization 6.
Here are the mechanics I'm aware of (some might be wrong please correct me or post additional info if you have it.)
You need to be friends or allies with another civ to start one...
After the Ethiopia expansion pack was updated, I was curious about your views on the strength of each civilization. After seeing another thread discussing the strength of the polis, I decided to post this thread.
To avoid too much confusion, I'll limit this thread to only discussing...
hi
i want to do domination victory with mongol but by the time i make enough knights/keshigs the AI got calvary. :O
how to do well with science with mongol? thx ;)
Hi! I won few times science victory (Immortal and Deity), but my best result was around 290 turns, so I've read through the thread with top 10 fastest SVs. I noticed that most of them won before t200 and had around 1.5k-2.5k science per turn with 11-12 cities. I usually manage to reach around...
https://joshworth.com/dev/pixelspace/pixelspace_solarsystem.html
Check it out. It's a website where you can travel through the solar system where the distances are to scale.
Trying to get a wonder to provide Public Schools additional science after it is built. Is there an easy way to do this or do I have to go about using Lua?
*EDIT*: I found a way to do it using this table from Whowards DLL:
<Building_BuildingClassYieldModifiers>
<Row>...
Hi.
I have a question regarding those three GP bonuses to library/universities science outputs. If some other civilization recruits them and uses in some campus (to gets such bonus), is it permanent for that civilization? Or if I conquer that city I'll get it for my civilization now (and...
But I'm playing again and my favorite game is Babs for the Science win.
Some of the strategies I use are, if it can be done in a timely manner is to open both Tradition & Liberty and use them simultaneously as needs dictate. I research Pottery > Writing/Archery and any techs I need to get...
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